aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Collapse)Author
2007-07-10Reberting accidental changes.Eugene Sandulenko
svn-id: r28000
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
svn-id: r27998
2007-07-09SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO ↵Max Horn
comment explaining how to potentially speed up this code a lot svn-id: r27997
2007-07-09SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear ↵Max Horn
memory access for potentially better performance) svn-id: r27988
2007-07-08cleanup in ScummEngine::drawStripToScreen; in particular, the code is now ↵Max Horn
more efficient for The Dig, FT and COMI svn-id: r27980
2007-07-08SCUMM: hercules gfx code cleanupMax Horn
svn-id: r27979
2007-07-08correct typoMax Horn
svn-id: r27978
2007-07-08cleanupMax Horn
svn-id: r27977
2007-07-08SCUMM: Handle platform override a bit differently during startup; ↵Max Horn
specifically, be more gentle if no perfect match against the specified platform value was found svn-id: r27966
2007-07-02Added Indy3EGA IBM 1.4 11/07/89 - English (US) 5.25" floppy version data ↵Max Horn
from report #1746189; also added version data on various other game versions svn-id: r27872
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-06-30Split Engine::pauseEngine: It now does pauseLevel handling, while engines ↵Max Horn
can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer svn-id: r27801
2007-06-30Added Engine::pauseEngine method (allows outside code, like the backend, to ↵Max Horn
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797
2007-06-30Don't tracke time we take for loading (it should be less than a second anyway)Max Horn
svn-id: r27795
2007-06-30Added global support for the (so far undocumented) confirm_exit config keyMax Horn
svn-id: r27788
2007-06-30Changed GUI system to use Common::KeyState stateMax Horn
svn-id: r27786
2007-06-30MI SegaCD related cleanupMax Horn
svn-id: r27785
2007-06-30Removed/clarified various FIXME commentsMax Horn
svn-id: r27784
2007-06-30SCUMM: Moved code which re-mapped arrow keysMax Horn
svn-id: r27783
2007-06-29Introduced ClickArea enum, some related cleanup in runInputScript and ↵Max Horn
checkExecVerbs svn-id: r27778
2007-06-29SCUMM: Handle all triggers for the debugger console in the same spot, to ↵Max Horn
ensure uniform behavior svn-id: r27777
2007-06-29SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ↵Max Horn
in MI2 to processKeyboard; some cleanup svn-id: r27776
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm ↵Paweł Kołodziejski
code this time) svn-id: r27685
2007-06-23More cleanupMax Horn
svn-id: r27678
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
svn-id: r27677
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and ↵Max Horn
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵Max Horn
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵Max Horn
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵Max Horn
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
svn-id: r27665
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
svn-id: r27663
2007-06-23Correct typo.Travis Howell
svn-id: r27662
2007-06-23cleanupMax Horn
svn-id: r27661
2007-06-23SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use ↵Max Horn
KEYCODE_ constants for clarity svn-id: r27659
2007-06-23Made use of full Common::KeyState in SCUMM (there is still lots of room for ↵Max Horn
improvements, though) svn-id: r27656
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no ↵Max Horn
fixes/optimizations based on this) svn-id: r27655
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-15Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ↵Max Horn
*) constructor svn-id: r27427
2007-06-15Changed SCUMM engine to use findDescriptionFromGameID, ↵Max Horn
Common::ADObsoleteGameID and Common::AdvancedDetector::findGameID svn-id: r27426
2007-06-13Removed redundant codeMax Horn
svn-id: r27393
2007-06-12Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵Travis Howell
Files. svn-id: r27371
2007-06-09Fix for bug #1734064 (FOA: Speech volume can not be set) -- we played speech ↵Max Horn
as SFX, not speech, in many SCUMM games svn-id: r27253
2007-06-08Add details for Hebrew Windows versions of Freddi Fish 3 and Pajama Sam 2 demos.Travis Howell
svn-id: r27199
2007-06-08Add prefixes used by Hebrew Windows verison of Freddi Fish 3 and Pajama Sam ↵Travis Howell
2 demos. svn-id: r27198
2007-06-06Fix possible crash issue, if music volume was set by 3DO versions of HE games.Travis Howell
svn-id: r27125
2007-06-03Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cyclingMax Horn
svn-id: r27068
2007-06-02Make InfoDialog::setInfoText a bit more useful, by making it public & reusableMax Horn
svn-id: r27050
2007-06-02renamed variable in IMuseDigital music codePaweł Kołodziejski
svn-id: r27049
2007-06-01cleanup namesPaweł Kołodziejski
svn-id: r27041