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2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967
2006-02-28Typo.Travis Howell
svn-id: r20966
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
svn-id: r20965
2006-02-27Typo.Travis Howell
svn-id: r20963
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵Travis Howell
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵Gregory Montoir
specific to TheDig svn-id: r20959
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵Gregory Montoir
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
svn-id: r20956
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
svn-id: r20955
2006-02-27SysEx data now passed around with const pointers. Permits simplification of ↵Jamieson Christian
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵Jamieson Christian
runtime-selectable DEBUG_IMUSE category. svn-id: r20950
2006-02-26CleanupMax Horn
svn-id: r20949
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
svn-id: r20948
2006-02-26Remove roomOps cases which are never used by COMI scriptsTravis Howell
svn-id: r20908
2006-02-26COMI uses a separate setting for the verb charset, verbs use correct charset nowTravis Howell
svn-id: r20907
2006-02-26Camera variables are initialised on startup by COMI tooTravis Howell
svn-id: r20906
2006-02-26Move debug mode setting to initScummVars(), so it is reset when game is ↵Travis Howell
restarted svn-id: r20905
2006-02-26That change shouldn't have been commitedTravis Howell
svn-id: r20903
2006-02-26Change debugInput opcode result to zerod array for now, since it expects ↵Travis Howell
input string svn-id: r20901
2006-02-25Remove the dummy index 0 entry from substResFileNameTableMax Horn
svn-id: r20898
2006-02-25Moved the plugin interface code of the SCUMM engine into a separate source fileMax Horn
svn-id: r20885
2006-02-25Fix compiler warning (wrong return type)Max Horn
svn-id: r20883
2006-02-25Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to ↵Max Horn
Engine_SCUMM_create svn-id: r20882
2006-02-25Modified the workaround for bug #1407789 to not depend on MD5 detectionMax Horn
svn-id: r20880
2006-02-25Split SCUMM's generateSubstResFileName into two functions: ↵Max Horn
findSubstResFileName and applySubstResFileName svn-id: r20879
2006-02-25Cleanup decompress wizImage functions, to help find similar codeTravis Howell
svn-id: r20874
2006-02-25Removed last two uses of MKIDMax Horn
svn-id: r20872
2006-02-25Some more MKID -> MKID_BE changesMax Horn
svn-id: r20867
2006-02-25Replaced some more MKIDs by MKID_BE; this then enabled me to remove ↵Max Horn
ScummEngine::fileReadDword() svn-id: r20865
2006-02-25Got rid of the 'tag' parameter for readResTypeList()Max Horn
svn-id: r20864
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-25Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ↵Travis Howell
works fine now svn-id: r20858
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
svn-id: r20854
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
svn-id: r20849
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
svn-id: r20847
2006-02-22Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".Eugene Sandulenko
svn-id: r20812
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
svn-id: r20809
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Fixing compiler (cast) warningMax Horn
svn-id: r20799
2006-02-20Fixing up my previous commit: finished moving common/scaler* to graphicsMax Horn
svn-id: r20798
2006-02-20Moved common/scaler* to graphics/Max Horn
svn-id: r20797
2006-02-20Updated MD5 tables again, adding details to more HE game variantsMax Horn
svn-id: r20796
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Added / corrected some comments, and moved ScummGameSettings to scumm.hMax Horn
svn-id: r20794
2006-02-20Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce ↵Max Horn
warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) svn-id: r20793
2006-02-20Updated scumm-md5 table a bit moreMax Horn
svn-id: r20790
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
svn-id: r20789
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵Max Horn
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
svn-id: r20785
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
svn-id: r20783