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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-05-24
SCUMM: Fix bug #3230 PAJAMA SAM 2: Background gfx glitch in intro.
Kirben
2016-05-24
SCUMM HE: Fix bug with parameter initialization, add more debug output
Eugene Sandulenko
2016-05-24
SCUMM HE: Another step in Amiga port fixes
Eugene Sandulenko
2016-05-23
SCUMM HE: Cleanup
Eugene Sandulenko
2016-05-23
SCUMM HE: Fix warnings
Eugene Sandulenko
2016-05-23
SCUMM HE: Fixes for Amiga port
Eugene Sandulenko
2016-05-22
SCUMM HE: Plug in Moonbase AI
Eugene Sandulenko
2016-05-22
SCUMM HE: Finish implementation of the Tree class
Eugene Sandulenko
2016-05-22
SCUMM: Fix compilation with MSVC
Filippos Karapetis
2016-05-22
SCUMM: Fix warnings thrown by MSVC
Filippos Karapetis
2016-05-22
Merge pull request #760 from salty-horse/scumm_audio
Eugene Sandulenko
2016-05-22
SCUMM HE: Cleanup
Eugene Sandulenko
2016-05-22
SCUMM HE: Added stub for Tree class
Eugene Sandulenko
2016-05-22
SCUMM HE: Added main Moonbase AI code
Eugene Sandulenko
2016-05-22
SCUMM HE: Moved Moonbase stuff to v90he
Eugene Sandulenko
2016-05-22
SCUMM HE: Added Moonbase Traveller class
Eugene Sandulenko
2016-05-22
SCUMM HE: Added implementation for Sortie and DefenderUnit classes
Eugene Sandulenko
2016-05-22
SCUMM HE: Added Moonbase Node class
Eugene Sandulenko
2016-05-22
SCUMM HE: Added Weapon class
Eugene Sandulenko
2016-05-22
SCUMM HE: AIEntity class implementation
Eugene Sandulenko
2016-05-22
SCUMM HE: Initial stub for Moonbase AI
Eugene Sandulenko
2016-05-22
SCUMM HE: Documented more opcodes
Eugene Sandulenko
2016-05-21
SCUMM: Reduce audio header dependencies
Ori Avtalion
2016-05-18
SCUMM HE: Document sprite group opcodes
Eugene Sandulenko
2016-05-17
SCUMM HE: Complete Complex Array Operations subopcode.
Eugene Sandulenko
2016-05-17
ALL: Change main engine header guard defines to <directory>_<engine>_H
Eugene Sandulenko
2016-05-17
SCUMM HE: Started work on Complex Array Operations
Eugene Sandulenko
2016-05-17
SCUMM: Add missing break in o70_startSound.
Kirben
2016-05-16
SCUMM HE: Clarify comment
Eugene Sandulenko
2016-05-15
SCUMM HE: Document o100_arrayOps()
Eugene Sandulenko
2016-05-15
SCUMM HE: Show stub warnings
Eugene Sandulenko
2016-05-15
SCUMM HE: Hid another noisy debug message
Eugene Sandulenko
2016-05-14
SCUMM HE: Marked sprite subopcodes and better field names
Eugene Sandulenko
2016-05-14
SCUMM HE: Fixes and comments to video playback code
Eugene Sandulenko
2016-05-14
SCUMM HE: Hid noisy debug output deeper
Eugene Sandulenko
2016-05-13
SCUMM HE: Remove redundant debug output
Eugene Sandulenko
2016-05-13
JANITORIAL: Indentation fixes
Eugene Sandulenko
2016-05-13
SCUMM HE: Implemented black mode for FOW rendering
Eugene Sandulenko
2016-05-13
SCUMM HE: Fix T14 special mode blending.
Eugene Sandulenko
2016-05-12
SCUMM HE: Implement 50/50 T14 blend mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Force full screen dirty on FOW drawing
Eugene Sandulenko
2016-05-12
SCUMM HE: Merge in quad and singles code
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix picky Amiga port. Again
Eugene Sandulenko
2016-05-12
SCUMM HE: Implemented Additive T14 blending mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix errorneous clearing of the condition bits
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix FOW condition bits size
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compiling
Eugene Sandulenko
2016-05-11
SCUMM HE: Another attempt to fix picky Amiga port
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
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