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2006-03-04Removed the default ignoreFadeouts parameter value for ImuseInternal's ↵Jamieson Christian
getSoundStatus method. The disposition of this method is going to be changing soon, and I'm getting confused by the assumptions being made by many of the calls to it. svn-id: r21080
2006-03-04Rearranged methods in the IMuse class declaration to denote those derived ↵Jamieson Christian
from the MusicEngine base class. svn-id: r21079
2006-03-04No need to use generateSubstResFileName when we already know the resultMax Horn
svn-id: r21072
2006-03-04Removed unnecessary strcpy callsMax Horn
svn-id: r21071
2006-03-04Older naming style only used by PC version of FT demoTravis Howell
svn-id: r21070
2006-03-04Const as const can (marking things as const/static allows better compiler ↵Max Horn
optimizations and helps to catch certain bugs) svn-id: r21069
2006-03-04Slightly clarified an odd subcase in ScummEngine::openRoomMax Horn
svn-id: r21068
2006-03-04Cleanup for the container loading code (and always disable file name ↵Max Horn
substitution when a container file is used svn-id: r21067
2006-03-04When container files are used, we don't need file name substitution anymoreMax Horn
svn-id: r21066
2006-03-04Added a comment about the first few entries in substResFileNameTableMax Horn
svn-id: r21065
2006-03-04Since findSubstResFileName / applySubstResFileName only compare up to the ↵Max Horn
first '.', we should be able to safely remove anything after the '.' in all substResFileNameTable entries (I am leaving the 00.LFL names untouched for now, for clarity) svn-id: r21064
2006-03-04This particular case in ScummEngine::openRoom only occurs for V4 games; ↵Max Horn
changing the check accordingly, to ease future refactoring svn-id: r21063
2006-03-04Renamed SubstResFileNames::winName and macName to almostGameID / ↵Max Horn
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062
2006-03-04Add/Update string var tables for COMI and The Dig, to allow translated stringsTravis Howell
svn-id: r21059
2006-03-04Update hack for bug #915575 - MANIAC: Disappearing New Kid verbTravis Howell
svn-id: r21058
2006-03-03Update opcodes for C64 maniacTravis Howell
svn-id: r21051
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵Max Horn
factory function (just like with the other AudioStream subclasses) svn-id: r21043
2006-03-03Partial fix for Bug 1088045. Additional configuration of Part parameters in ↵Jamieson Christian
response to iMuse SysEx command 0. Addresses Parts 2, 3 and 4 of the bug. (Part 4 not yet verified against referenced bug manifestation; awaiting testcase savegame.) svn-id: r21039
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-03-03Turn _file member of BundleMgr into a pointerMax Horn
svn-id: r21037
2006-03-03String constants are const -> fixing compiler warningsMax Horn
svn-id: r21036
2006-03-03Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage"Eugene Sandulenko
svn-id: r21034
2006-03-03Update opcodes in C64 maniac, fixes not been chased when caught in houseTravis Howell
svn-id: r21029
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
svn-id: r21024
2006-03-03DOS versions of HE games sounds like Roland music tooTravis Howell
svn-id: r21023
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 ↵Jamieson Christian
initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel. svn-id: r21022
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
svn-id: r21020
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
svn-id: r21019
2006-03-02Use sound types for sound in HE GamesTravis Howell
svn-id: r21018
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
svn-id: r21011
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ↵Lars Persson
type. svn-id: r21010
2006-03-02Add sentence line to C64 maniacTravis Howell
svn-id: r21007
2006-03-02Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵Max Horn
Items) svn-id: r21006
2006-03-02TyposTravis Howell
svn-id: r21005
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-03-02Fix inventory display in C64 maniacTravis Howell
svn-id: r21003
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
svn-id: r21002
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
svn-id: r21001
2006-03-02Improve input in C64 maniacTravis Howell
svn-id: r21000
2006-03-01Initialize new SCUMM vars for V1/2Travis Howell
svn-id: r20998
2006-03-01Fix compileTravis Howell
svn-id: r20997
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
svn-id: r20996
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
svn-id: r20994
2006-03-01Updated datatypes to resolve ambiguityLars Persson
svn-id: r20991
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is ↵Travis Howell
different in some games svn-id: r20982
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
svn-id: r20980
2006-03-01Update string array table for SCUMM7Travis Howell
svn-id: r20979
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And ↵Travis Howell
limit the workaround to specific game. svn-id: r20976
2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967