Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-04 | Added a comment about the first few entries in substResFileNameTable | Max Horn | |
svn-id: r21065 | |||
2006-03-04 | Since findSubstResFileName / applySubstResFileName only compare up to the ↵ | Max Horn | |
first '.', we should be able to safely remove anything after the '.' in all substResFileNameTable entries (I am leaving the 00.LFL names untouched for now, for clarity) svn-id: r21064 | |||
2006-03-04 | This particular case in ScummEngine::openRoom only occurs for V4 games; ↵ | Max Horn | |
changing the check accordingly, to ease future refactoring svn-id: r21063 | |||
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / ↵ | Max Horn | |
expandedName (the old names were misleading; the new ones aren't great either :) svn-id: r21062 | |||
2006-03-04 | Add/Update string var tables for COMI and The Dig, to allow translated strings | Travis Howell | |
svn-id: r21059 | |||
2006-03-04 | Update hack for bug #915575 - MANIAC: Disappearing New Kid verb | Travis Howell | |
svn-id: r21058 | |||
2006-03-03 | Update opcodes for C64 maniac | Travis Howell | |
svn-id: r21051 | |||
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵ | Max Horn | |
factory function (just like with the other AudioStream subclasses) svn-id: r21043 | |||
2006-03-03 | Partial fix for Bug 1088045. Additional configuration of Part parameters in ↵ | Jamieson Christian | |
response to iMuse SysEx command 0. Addresses Parts 2, 3 and 4 of the bug. (Part 4 not yet verified against referenced bug manifestation; awaiting testcase savegame.) svn-id: r21039 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-03-03 | Turn _file member of BundleMgr into a pointer | Max Horn | |
svn-id: r21037 | |||
2006-03-03 | String constants are const -> fixing compiler warnings | Max Horn | |
svn-id: r21036 | |||
2006-03-03 | Fix bug #1439279: "SCUMM: SubstResFileNames partial breakage" | Eugene Sandulenko | |
svn-id: r21034 | |||
2006-03-03 | Update opcodes in C64 maniac, fixes not been chased when caught in house | Travis Howell | |
svn-id: r21029 | |||
2006-03-03 | Read array bounds in checkArrayLimits() correctly on all systems | Travis Howell | |
svn-id: r21024 | |||
2006-03-03 | DOS versions of HE games sounds like Roland music too | Travis Howell | |
svn-id: r21023 | |||
2006-03-03 | Added MT-32 device-specific reset on shutdown. Rearranged MT-32 ↵ | Jamieson Christian | |
initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel. svn-id: r21022 | |||
2006-03-03 | Cleanup costume renderer for C64 manac | Travis Howell | |
svn-id: r21020 | |||
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell | |
svn-id: r21019 | |||
2006-03-02 | Use sound types for sound in HE Games | Travis Howell | |
svn-id: r21018 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 | |||
2006-03-02 | Fix using items in C64 maniac and cleanup | Travis Howell | |
svn-id: r21011 | |||
2006-03-02 | Changed cast from int to int32, to use platform specified typedefs for the ↵ | Lars Persson | |
type. svn-id: r21010 | |||
2006-03-02 | Add sentence line to C64 maniac | Travis Howell | |
svn-id: r21007 | |||
2006-03-02 | Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵ | Max Horn | |
Items) svn-id: r21006 | |||
2006-03-02 | Typos | Travis Howell | |
svn-id: r21005 | |||
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell | |
svn-id: r21004 | |||
2006-03-02 | Fix inventory display in C64 maniac | Travis Howell | |
svn-id: r21003 | |||
2006-03-02 | Add difference in bitVars opcodes in C64 maniac | Travis Howell | |
svn-id: r21002 | |||
2006-03-02 | Fix actor glitches in C64 maniac and minor cleanup | Travis Howell | |
svn-id: r21001 | |||
2006-03-02 | Improve input in C64 maniac | Travis Howell | |
svn-id: r21000 | |||
2006-03-01 | Initialize new SCUMM vars for V1/2 | Travis Howell | |
svn-id: r20998 | |||
2006-03-01 | Fix compile | Travis Howell | |
svn-id: r20997 | |||
2006-03-01 | Fix for Symbian to close an open file in the right thread | Lars Persson | |
svn-id: r20996 | |||
2006-03-01 | added 2 SCUMM vars for v1/v2. | Gregory Montoir | |
svn-id: r20994 | |||
2006-03-01 | Updated datatypes to resolve ambiguity | Lars Persson | |
svn-id: r20991 | |||
2006-03-01 | Remove HE specific string array from SCUMM6 table, since the value is ↵ | Travis Howell | |
different in some games svn-id: r20982 | |||
2006-03-01 | Update string array tables and use for all possible games and strings | Travis Howell | |
svn-id: r20980 | |||
2006-03-01 | Update string array table for SCUMM7 | Travis Howell | |
svn-id: r20979 | |||
2006-02-28 | Add comment to workaround for music in Sam & Max, based on commit log. And ↵ | Travis Howell | |
limit the workaround to specific game. svn-id: r20976 | |||
2006-02-28 | These zakTowns specific changes aren't explained and don't match original ↵ | Travis Howell | |
code. If problems still occur, add bug reports with details. svn-id: r20967 | |||
2006-02-28 | Typo. | Travis Howell | |
svn-id: r20966 | |||
2006-02-28 | Update code and comment for screen savers issue in Sam & Max. | Travis Howell | |
svn-id: r20965 | |||
2006-02-27 | Typo. | Travis Howell | |
svn-id: r20963 | |||
2006-02-27 | Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵ | Travis Howell | |
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962 | |||
2006-02-27 | Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵ | Gregory Montoir | |
specific to TheDig svn-id: r20959 | |||
2006-02-27 | Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵ | Gregory Montoir | |
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958 | |||
2006-02-27 | Use _numStrips when checking for foreced sprite redraw, instead of set values. | Travis Howell | |
svn-id: r20956 | |||
2006-02-27 | Charset 0 is loaded on start in original versions of OLD_BUNDLE games too | Travis Howell | |
svn-id: r20955 | |||
2006-02-27 | SysEx data now passed around with const pointers. Permits simplification of ↵ | Jamieson Christian | |
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952 |