aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Expand)Author
2006-04-11Some more MD5 entries / confirmations by Peter EckerleinMax Horn
2006-04-10More commented out stuff: added generateFilenameForDetection method, for use ...Max Horn
2006-04-10Some more tweaks to the (still unused) gameFilenamesTable; also readded an en...Max Horn
2006-04-10Removing dummy code from resource.cppMax Horn
2006-04-10Merged scumm_settings into extra_versions, which in turn got renamed to gameV...Max Horn
2006-04-09Changed the precedence of the MD5 overrides (highest priority: config file, t...Max Horn
2006-04-09Removed some obsolete codeMax Horn
2006-04-09Added gameFilenamesTable (currently unused, and hence disabled)Max Horn
2006-04-09Fix regression introduced by removing of GF_HE_CURSORLESS feature flag.Eugene Sandulenko
2006-04-09Clarify UK/US language for those HE demos which UK versions we have reported.Eugene Sandulenko
2006-04-09Specify UK/US version for PuttTime since we have UK version reported for it.Eugene Sandulenko
2006-04-09Clarify language for several UK HE releasesEugene Sandulenko
2006-04-08Properly translate Common::Language values for V0-V2 games, tooMax Horn
2006-04-08Properly translate Common::Language values for COMIMax Horn
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Removed dupliate entry from extra_versions tableMax Horn
2006-04-08Our extra_versions table is a bit too eager in some cases to assign platform ...Max Horn
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad i...Max Horn
2006-04-08Move some more bits into namespace ScummMax Horn
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to d...Max Horn
2006-04-07New Loom version reported by Peter EckerleinMax Horn
2006-04-07Finally got rid of multiple_versions_md5_settings in favor of extra_versionsMax Horn
2006-04-04Fix freddicove detection.Eugene Sandulenko
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
2006-04-04Small updates to intiate variable and member visibility.Lars Persson
2006-04-04Paranoia change: catch invalid 'method' value in generateDetectNameMax Horn
2006-04-03Removing outdated and obsolete commentMax Horn
2006-04-03Since GF_HE_CURSORLESS is gone now, we can remove this special case for 'lost'Max Horn
2006-04-03GF_HE_CURSORLESS feature flag not required, since HE games always set a defau...Travis Howell
2006-04-03Added variant string for some HE gamesMax Horn
2006-04-01TypoMax Horn
2006-04-01Use extra_versions to compute ScummGameSettings (currently only compared to t...Max Horn
2006-04-01Generate an error when kGenAsIs is used with an unsupported platform, instead...Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-31Make corners of SCUMM load/save dialog round.Eugene Sandulenko
2006-03-31Made readFileToMem() print a more useful error message than "File is not open"Torbjörn Andersson
2006-03-31Fix skipping insane sequence in bundled Macintosh demo of FTTravis Howell
2006-03-31Fix sound glitch in PC demo of FTTravis Howell
2006-03-30Improve mine road in PC demo of FTTravis Howell
2006-03-30Limit INSANE to existing enemies in PC demo of FTTravis Howell
2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-29Add another English version of Monkey Island for MacintoshTravis Howell
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell