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2006-03-20The Hercules specific screen size check is no longer requiredTravis Howell
svn-id: r21390
2006-03-19Fixed my fix regarding the encoding of some filenames: Provide both Windows ↵Max Horn
and UTF-8 encoded versions of the German puttzoo svn-id: r21388
2006-03-19Fix encoding issue (see scummvm-devel)Max Horn
svn-id: r21387
2006-03-19Moved filename substitution code from scumm.cpp to plugin.cppMax Horn
svn-id: r21386
2006-03-19Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ↵Travis Howell
COMI. svn-id: r21381
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
svn-id: r21380
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
svn-id: r21375
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
svn-id: r21374
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ↵Travis Howell
jungle) which have incorrect size in HSHD header svn-id: r21373
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
svn-id: r21371
2006-03-18The camera position is always set by loadRoomWithEgo opcode in HE games, ↵Travis Howell
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355
2006-03-17Fix endian issue in akos costume codeTravis Howell
svn-id: r21343
2006-03-17Fix endian issues in akos costume codeTravis Howell
svn-id: r21342
2006-03-17Add another German version of puttzoo demoTravis Howell
svn-id: r21341
2006-03-16Minor cleanupTravis Howell
svn-id: r21331
2006-03-16Update comment, to make senseTravis Howell
svn-id: r21330
2006-03-16Add comment about future saveLoad changes C64 maniacTravis Howell
svn-id: r21329
2006-03-15Fixed typo in debug message.Torbjörn Andersson
svn-id: r21317
2006-03-15Correct VAR_OVERRIDE settings in override opcodesTravis Howell
svn-id: r21307
2006-03-15Minor cleanupTravis Howell
svn-id: r21306
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
svn-id: r21296
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
svn-id: r21295
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
svn-id: r21289
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it ↵Max Horn
possible to remove several special cases throughout the code svn-id: r21286
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
svn-id: r21283
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
svn-id: r21281
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
svn-id: r21279
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
svn-id: r21278
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts ↵Travis Howell
for now svn-id: r21276
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
svn-id: r21274
2006-03-14Fix regression in C64 zak, script 5 was not been run when room changedTravis Howell
svn-id: r21273
2006-03-14Tweaked a little scumm main dialog and scumm save/load dialog. Still plentyEugene Sandulenko
to do. svn-id: r21271
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
svn-id: r21253
2006-03-13Add opcode difference in setObjectName opcode for C64 maniacTravis Howell
svn-id: r21251
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
svn-id: r21250
2006-03-13Fix object glitches in C64 maniacTravis Howell
svn-id: r21249
2006-03-13Update and restore old debug code for maskingTravis Howell
svn-id: r21248
2006-03-12Updated for Jamieson630's latest iMUSE changes.Torbjörn Andersson
svn-id: r21242
2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This ↵Jamieson Christian
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
svn-id: r21231
2006-03-12Adjust basename array setting in HE99+ games, for filename substitutionTravis Howell
svn-id: r21229
2006-03-12Adjust version setting for Macintosh versions of HE80+ games, which is ↵Travis Howell
checked by water svn-id: r21228
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
svn-id: r21227
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21222
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21220
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-11Fix endian issue in getArrayDim()Travis Howell
svn-id: r21216
2006-03-11Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.Torbjörn Andersson
svn-id: r21214