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AgeCommit message (Expand)Author
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
2006-03-03DOS versions of HE games sounds like Roland music tooTravis Howell
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 initializatio...Jamieson Christian
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
2006-03-02Use sound types for sound in HE GamesTravis Howell
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ty...Lars Persson
2006-03-02Add sentence line to C64 maniacTravis Howell
2006-03-02Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two It...Max Horn
2006-03-02TyposTravis Howell
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
2006-03-02Fix inventory display in C64 maniacTravis Howell
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
2006-03-02Improve input in C64 maniacTravis Howell
2006-03-01Initialize new SCUMM vars for V1/2Travis Howell
2006-03-01Fix compileTravis Howell
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
2006-03-01Updated datatypes to resolve ambiguityLars Persson
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is differe...Travis Howell
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
2006-03-01Update string array table for SCUMM7Travis Howell
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And li...Travis Howell
2006-02-28These zakTowns specific changes aren't explained and don't match original cod...Travis Howell
2006-02-28Typo.Travis Howell
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
2006-02-27Typo.Travis Howell
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to scr...Travis Howell
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specif...Gregory Montoir
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter d...Gregory Montoir
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
2006-02-27SysEx data now passed around with const pointers. Permits simplification of s...Jamieson Christian
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the run...Jamieson Christian
2006-02-26CleanupMax Horn
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
2006-02-26Remove roomOps cases which are never used by COMI scriptsTravis Howell
2006-02-26COMI uses a separate setting for the verb charset, verbs use correct charset nowTravis Howell
2006-02-26Camera variables are initialised on startup by COMI tooTravis Howell
2006-02-26Move debug mode setting to initScummVars(), so it is reset when game is resta...Travis Howell
2006-02-26That change shouldn't have been commitedTravis Howell
2006-02-26Change debugInput opcode result to zerod array for now, since it expects inpu...Travis Howell
2006-02-25Remove the dummy index 0 entry from substResFileNameTableMax Horn
2006-02-25Moved the plugin interface code of the SCUMM engine into a separate source fileMax Horn
2006-02-25Fix compiler warning (wrong return type)Max Horn
2006-02-25Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to Engine_...Max Horn
2006-02-25Modified the workaround for bug #1407789 to not depend on MD5 detectionMax Horn