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2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
svn-id: r21024
2006-03-03DOS versions of HE games sounds like Roland music tooTravis Howell
svn-id: r21023
2006-03-03Added MT-32 device-specific reset on shutdown. Rearranged MT-32 ↵Jamieson Christian
initialization sequence to give the ScummVM welcome message a better chance of showing up on the LCD panel. svn-id: r21022
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
svn-id: r21020
2006-03-03Always use music sound type, for music in 3DO versions of HE gamesTravis Howell
svn-id: r21019
2006-03-02Use sound types for sound in HE GamesTravis Howell
svn-id: r21018
2006-03-02Fix for bug #1438822 (Targets are case sensitive)Max Horn
svn-id: r21017
2006-03-02Fix using items in C64 maniac and cleanupTravis Howell
svn-id: r21011
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ↵Lars Persson
type. svn-id: r21010
2006-03-02Add sentence line to C64 maniacTravis Howell
svn-id: r21007
2006-03-02Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two ↵Max Horn
Items) svn-id: r21006
2006-03-02TyposTravis Howell
svn-id: r21005
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-03-02Fix inventory display in C64 maniacTravis Howell
svn-id: r21003
2006-03-02Add difference in bitVars opcodes in C64 maniacTravis Howell
svn-id: r21002
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
svn-id: r21001
2006-03-02Improve input in C64 maniacTravis Howell
svn-id: r21000
2006-03-01Initialize new SCUMM vars for V1/2Travis Howell
svn-id: r20998
2006-03-01Fix compileTravis Howell
svn-id: r20997
2006-03-01Fix for Symbian to close an open file in the right threadLars Persson
svn-id: r20996
2006-03-01added 2 SCUMM vars for v1/v2.Gregory Montoir
svn-id: r20994
2006-03-01Updated datatypes to resolve ambiguityLars Persson
svn-id: r20991
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is ↵Travis Howell
different in some games svn-id: r20982
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
svn-id: r20980
2006-03-01Update string array table for SCUMM7Travis Howell
svn-id: r20979
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And ↵Travis Howell
limit the workaround to specific game. svn-id: r20976
2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967
2006-02-28Typo.Travis Howell
svn-id: r20966
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
svn-id: r20965
2006-02-27Typo.Travis Howell
svn-id: r20963
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵Travis Howell
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵Gregory Montoir
specific to TheDig svn-id: r20959
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵Gregory Montoir
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
svn-id: r20956
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
svn-id: r20955
2006-02-27SysEx data now passed around with const pointers. Permits simplification of ↵Jamieson Christian
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵Jamieson Christian
runtime-selectable DEBUG_IMUSE category. svn-id: r20950
2006-02-26CleanupMax Horn
svn-id: r20949
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
svn-id: r20948
2006-02-26Remove roomOps cases which are never used by COMI scriptsTravis Howell
svn-id: r20908
2006-02-26COMI uses a separate setting for the verb charset, verbs use correct charset nowTravis Howell
svn-id: r20907
2006-02-26Camera variables are initialised on startup by COMI tooTravis Howell
svn-id: r20906
2006-02-26Move debug mode setting to initScummVars(), so it is reset when game is ↵Travis Howell
restarted svn-id: r20905
2006-02-26That change shouldn't have been commitedTravis Howell
svn-id: r20903
2006-02-26Change debugInput opcode result to zerod array for now, since it expects ↵Travis Howell
input string svn-id: r20901
2006-02-25Remove the dummy index 0 entry from substResFileNameTableMax Horn
svn-id: r20898
2006-02-25Moved the plugin interface code of the SCUMM engine into a separate source fileMax Horn
svn-id: r20885
2006-02-25Fix compiler warning (wrong return type)Max Horn
svn-id: r20883
2006-02-25Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to ↵Max Horn
Engine_SCUMM_create svn-id: r20882
2006-02-25Modified the workaround for bug #1407789 to not depend on MD5 detectionMax Horn
svn-id: r20880