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2010-11-01ENGINES: Remove some 'using' statementsMax Horn
svn-id: r54001
2010-10-29SCUMM: Switch to the new SaveStateDescriptor::setPlayTime.Johannes Schickel
svn-id: r53923
2010-10-27ENGINE: Rename resetTotalPlayTime to setTotalPlayTime.Johannes Schickel
I also extended the comment for it to show two possible use cases. svn-id: r53895
2010-10-27ENGINE: Generalize SCUMM play time counting and move it into Engine.Johannes Schickel
This implements Max's idea on -devel ("Re: [Scummvm-devel] ATTN Engine authors: Advanced engine features") from 27.10.2010 on 11:12PM CEST. Unlike the SCUMM implementation it stores the play time as ms instead of s. The SCUMM engine was adapted to use this instead to reduce code duplication. svn-id: r53892
2010-10-26SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.Travis Howell
svn-id: r53842
2010-10-25SCUMM: Move shared code of Player_V2 & Player_V2CMS to new common base classMax Horn
svn-id: r53830
2010-10-25SCUMM: Move class Player_V2CMS to its own header fileMax Horn
svn-id: r53829
2010-10-25SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor.Travis Howell
svn-id: r53814
2010-10-25SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.Travis Howell
svn-id: r53807
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
svn-id: r53806
2010-10-25SCUMM: Add patch #3093061 - MMC64: sentence highlighting.Travis Howell
svn-id: r53805
2010-10-25SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.Travis Howell
svn-id: r53799
2010-10-25SCUMM: Add patch #3093048 - MMC64: German actor names.Travis Howell
svn-id: r53796
2010-10-25SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.Travis Howell
svn-id: r53785
2010-10-24ALL: code formatting fixesMax Horn
svn-id: r53764
2010-10-24SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMSMax Horn
svn-id: r53763
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-23SCUMM: Skip endian conversion on little endian systems (instead of assigning ↵Max Horn
values back to themselves) svn-id: r53739
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-23SCUMM: Disable multiplayer option in Backyard Baseball 2001.Travis Howell
svn-id: r53731
2010-10-23SCUMM: Add workaround to allow saved games to be shared between Macintosh ↵Travis Howell
and Windows versions of Backyard Baseball 2001. svn-id: r53729
2010-10-23SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ↵Travis Howell
Baseball 2001/2003. svn-id: r53726
2010-10-23SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 introFlorian Kagerer
svn-id: r53725
2010-10-22SCUMM/FM-TOWNS JAPANESE: fix another font spacing issueFlorian Kagerer
(fixes MI1 character talk text) svn-id: r53704
2010-10-21SCUMM: Remove redundant call to checkArrayLimitsMax Horn
svn-id: r53672
2010-10-21SCUMM: Document ScummEngine_v90he::sortArrayMax Horn
svn-id: r53671
2010-10-21SCUMM: Fix bug #2984000 - SPYFOX3 (French): Crash when using fingernail machine.Travis Howell
svn-id: r53669
2010-10-21SCUMM: Correct a copy and paste error in ↵Travis Howell
compareByteArray/compareByteArrayReverse code. Thanks to clone2727 for noticng this error. svn-id: r53663
2010-10-21SCUMM: Revert revision 45302, which caused regressions when random team is ↵Travis Howell
selected in Backyard Football. svn-id: r53662
2010-10-20SCUMM/FM-TOWNS: minor graphics fixFlorian Kagerer
This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck). svn-id: r53645
2010-10-20SCUMM: Have o6_getRandomNumber() use the absolute value of the argumentMatthew Hoops
The Backyard Baseball series calls the function with negative numbers, but expects a positive result. The games are now actually playable. Thanks to Kirben for assistance in tracking this bug down. svn-id: r53630
2010-10-19SCUMM/FM-TOWNS JAPANESE: minor fix in last commitFlorian Kagerer
svn-id: r53617
2010-10-19SCUMM/FM-TOWNS JAPANESE: implement flipped textFlorian Kagerer
(used in the MI1 circus scene after Guybrush gets shot out of the cannon) svn-id: r53616
2010-10-18SCUMM/FM-TOWNS JAPANESE: fix font spacing issuesFlorian Kagerer
(improves MI1 intro) svn-id: r53597
2010-10-18SCUMM: Silence MSVC 2010 code analysis warningMax Horn
svn-id: r53582
2010-10-18SCUMM: INSANE: fix a long standing bug discovered by static code analysisEugene Sandulenko
svn-id: r53581
2010-10-18SCUMM: Fix out of bound access (discovered by Code Analysis in MS VS2010; ↵Max Horn
thanks to aquadran for helping verify the fix) svn-id: r53575
2010-10-18SCUMM: Simplify SO_LOAD_STRING codeMax Horn
svn-id: r53574
2010-10-18SCUMM: Add paranoia checkMax Horn
svn-id: r53573
2010-10-18SCUMM: Fix potential bug in ScummEngine::resStrLen.Max Horn
In particular, it might happen that ScummEngine::resStrLen is called while the _scriptPointer is stale. In that case, it would be working with the stale pointer. If the code calling it then uses fetchScript*() methods to read the string whose length was just computed, then it would read potentially *different* data (e.g. copyScriptString or loadPtrToResource could have been affected). I am not sure if this actually could have caused bugs somewhere; it might even be provable that a script relocation cannot happen in all places that invoke resStrLen. But for now it's much easier to make the code safe than to verify that theory ;). Also simplified some related code. svn-id: r53572
2010-10-18SCUMM: Move common code from ScummEngine::fetchScript* to new method.Max Horn
The new method is called refreshScriptPointer(). Also renamed getScriptEntryPoint() to resetScriptPointer() in an attempt to highlight both the similarity and difference between the two. svn-id: r53571
2010-10-18SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings)Max Horn
svn-id: r53567
2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
svn-id: r53562
2010-10-18SCUMM: Check the sound channel is valid, before checking the sound channel.Travis Howell
svn-id: r53561
2010-10-18SCUMM: Correct incorrect demo entry for Backyard Football 2002.Travis Howell
svn-id: r53560
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
(MI1 intro is still not right) svn-id: r53558
2010-10-17SCUMM: Fix Macintosh demo of Putt-Putt Joins the Parade.Travis Howell
svn-id: r53557
2010-10-17SCUMM/FM-TOWNS: more improvements to japanese font drawingFlorian Kagerer
- made use of LordHotos graphics/sjis code to reduce code duplication - japanese mode for version 3 and 5 works fine now with few exceptions (some line spacing glitches in MI1 intro etc.) svn-id: r53554
2010-10-17SCUMM: Fix bug #2952298 - HE (16Bit): Inventory items (Cursors) have wrong ↵Travis Howell
color. svn-id: r53552
2010-10-15SCUMM/FM-TOWNS: fix regression in non Japanese SCUMM 3 gamesFlorian Kagerer
svn-id: r53523