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2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30021
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-12-27The HE70 version of Fatty Bear's Birthday Surprise will only work, if ↵Travis Howell
DISABLE_HE isn't defined. svn-id: r30009
2007-12-26don't clear owner of invalid global object 0 (fixes #1857697)Willem Jan Palenstijn
svn-id: r30007
2007-12-24Enhanced support for Indy3 Mac sounds (added functionality disabled for now)Max Horn
svn-id: r29976
2007-12-24cleanup; workaround for bug #1852635 (INDY3 Mac: Crash When Playing Sound 54)Max Horn
svn-id: r29975
2007-12-24cleanupMax Horn
svn-id: r29974
2007-12-23Fix for bug #1846049: COMI: wrong subtitles colorMax Horn
svn-id: r29966
2007-12-23Fix for bug #1837375: MM: Walk behind mask char dataMax Horn
svn-id: r29963
2007-12-23Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what ↵Max Horn
a beautiful & embarrassing endless loop that was...) svn-id: r29961
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime ↵Max Horn
clone in OSystem so we can completly get rid of this) svn-id: r29919
2007-12-20cleanup due to jvpratMax Horn
svn-id: r29918
2007-12-18Add Japanese 3DO version of Putt Putt's Fun Pack.Travis Howell
svn-id: r29898
2007-12-17Patch #1852017: INDY3 Mac: Biplane Manual FixMax Horn
svn-id: r29896
2007-12-16Patch #1851568: INDY3 Mac: Grail Diary FixMax Horn
svn-id: r29890
2007-12-09Add Russian font for Zak.Eugene Sandulenko
svn-id: r29800
2007-12-07don't use str functions with binary data, should fix bug #1845760Gregory Montoir
svn-id: r29752
2007-12-07add Common::Rect::center (handy for ::setFocusRectangle())Gregory Montoir
svn-id: r29751
2007-12-07fix unterminated string (causing intermittent savegame listing problems in ↵Willem Jan Palenstijn
scumm) svn-id: r29748
2007-12-04remove code duplicationPaweł Kołodziejski
svn-id: r29714
2007-12-04correction based on disassembly Paweł Kołodziejski
svn-id: r29712
2007-12-03Add patch #1842862 - Support for Freddi3 french.Travis Howell
svn-id: r29711
2007-12-03remove code duplicationPaweł Kołodziejski
svn-id: r29710
2007-12-02revised mutex handling a bit in dimuse :Gregory Montoir
- protected access to Track.used in startSound - removed mutex lock in cloneToFadeOutTrack as it's always called with mutex already locked on (shouldn't change anything, though, due to mutex re-entrancy) svn-id: r29705
2007-12-02Add patch #1842503 - Added HE99 version of french PUTTTIME.Travis Howell
svn-id: r29694
2007-12-02don't call actorWalkStep if all an actor have to do is turning to a new ↵Gregory Montoir
direction (confirmed against disasm, seems specific to v8). fixes bug #1834814. svn-id: r29688
2007-11-26Fix keyword expansion in asm sourcesMax Horn
svn-id: r29646
2007-11-25An attempt to implement thick line drawing.Eugene Sandulenko
svn-id: r29639
2007-11-25Add md5 details for Blue's Art Time Activities.Travis Howell
svn-id: r29637
2007-11-25Switch to our common drawLine routineEugene Sandulenko
svn-id: r29635
2007-11-25Fix regression in Fun Shop titles, when starting activites.Travis Howell
svn-id: r29634
2007-11-25Add stub for wizImages thickLine code.Travis Howell
svn-id: r29632
2007-11-24Add notes (From wiki) for u32 codes used in Backyard Soccer.Travis Howell
svn-id: r29631
2007-11-24Implement soccer opcode 1006. Nothing is tested and is pure processingEugene Sandulenko
of bb86 utility. svn-id: r29630
2007-11-23don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE ↵Gregory Montoir
flag set (untested but probably fixes #1754525) svn-id: r29618
2007-11-22Implement soccer logic opcode 1003Eugene Sandulenko
svn-id: r29616
2007-11-22Fix bug with rotating shapes in funshop gamesEugene Sandulenko
svn-id: r29614
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can ↵Max Horn
automatically be disposed svn-id: r29517
2007-11-13Moving the vitual keyboard show/hide hints during the copy protection ↵Kostas Nakos
screens to the scumm engine. As the original code is slightly cryptic, there may be something wrong with MI1 (as commented) svn-id: r29495
2007-11-06Add support for original load/save system in HE games.Travis Howell
svn-id: r29434
2007-10-28Refactored ScummEngine*::checkExecVerbs methodMax Horn
svn-id: r29284
2007-10-21Patch #1817080: Scumm savegame thumbnail loading patchMax Horn
svn-id: r29244
2007-10-07cleanupMax Horn
svn-id: r29170
2007-09-23Fix 64 bit issueMax Horn
svn-id: r29042
2007-09-21Fix regression, when loading levels in mustard.Travis Howell
svn-id: r28997
2007-09-20implement o72_debugInput (with some help from Kirben)Matthew Hoops
svn-id: r28988
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944