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2015-01-05SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.Kirben
2014-12-30SCUMM: Add secret "easter_egg" config keyTorbjörn Andersson
This makes it possible to override the detection of Maniac Mansion when starting the Day of the Tentacle easter egg. There is no GUI for setting this, no error handling, and setting it to Day of the Tentacle itself is probably a bad idea...
2014-12-30SCUMM: Add a "chained games manager"Torbjörn Andersson
This replaces the somewhat ugly use of the config manager to store the chained games.
2014-12-30SCUMM: Enable Day of the Tentacle easter eggTorbjörn Andersson
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do.
2014-12-08SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵Kirben
variable can have negative value.
2014-12-08Merge pull request #542 from segrax/V1-V2_WalkAnimFixKirben
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue)
2014-12-08SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵Robert Crossfield
(o_screenPrepare)
2014-12-08SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵Robert Crossfield
changing destination issue)
2014-12-08SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' arrayRobert Crossfield
2014-12-07SCUMM: Correct spacing and warning in last Maniac V0 merge.Kirben
2014-12-07Merge pull request #539 from segrax/masterKirben
SCUMM: Maniac V0: Original Walk Code Implementation
2014-12-03SCUMM: Update scumm-md5.hBen Castricum
2014-12-03SCUMM: More detection fixes.Ben Castricum
2014-12-03SCUMM: farm - Add support for a dutch Macintosh variant.Ben Castricum
Found on CD with EAN8714902148334.
2014-12-02SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer ↵Robert Crossfield
occurs as walking is handled the same as the original)
2014-12-02SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵Robert Crossfield
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
2014-11-30Merge pull request #527 from rrebello/bugfix-6679Filippos Karapetis
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch
2014-11-30SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitchRodrigo Rebello
Force correct width value for room 64 (book of maps) in Indy3. This works around the wrong value stored in the data files of a specific version of the game (DOS/EGA v1.0, according to scumm-md5.txt).
2014-11-29SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵Robert Crossfield
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵Robert Crossfield
glitches), fix opcode to use _moving correctly (as V0 is different)
2014-11-28Merge pull request #533 from segrax/masterKirben
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
2014-11-23SCUMM: MANIAC V1 Demo: GF_DEMO was not being setRobert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-11-01SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵Kirben
with Buzzy.
2014-10-31SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.Kirben
2014-10-31SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.Kirben
2014-10-29Merge pull request #523 from BenCastricum/fixforbug6739Filippos Karapetis
SCUMM: Fix bug 6739 - Untranslated dialogs
2014-10-29SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 gamesFilippos Karapetis
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-10-27SCUMM: Fix bug 6739 - Untranslated dialogsBen Castricum
2014-10-27SCUMM: Identify several windows variants as suchBen Castricum
2014-10-27SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172Ben Castricum
2014-10-27SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs.Ben Castricum
2014-10-27SCUMM: balloon - There is no spanish version.Ben Castricum
2014-10-04SCUMM: Update list of files that contain translatable stringsThierry Crozat
2014-09-19SCUMM: Correct fix for regressions in The Dig demos, and remove the hack for ↵Kirben
demos.
2014-09-19SCUMM: Fix regression in demo versions of The Dig.Kirben
2014-09-10SCUMM: Fix regression in updated Russian version of Freddi Fish 1.Kirben
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-08-20SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.Kirben
2014-08-09Merge pull request #484 from wonst719/korean-workEugene Sandulenko
SCUMM: Improve non-Towns CJK text rendering
2014-08-03Fix non-MSVC buildwonst719
2014-07-24SCUMM: Refine SMUSH Korean text shadow rendering to match the original ↵wonst719
version as close as possible
2014-07-24SCUMM: Implement text shadow in Korean COMIwonst719
2014-07-23SCUMM: Fix Korean/Taiwanese text line break in The DIGwonst719
2014-07-23SCUMM: Fix text shadow in The DIG Korean.wonst719
2014-07-23SCUMM: Fix non-Towns CJK text renderingwonst719
2014-07-23SCUMM: Fix Ctrl+t key code combination to affect speech mode.Johannes Schickel
Formerly, the key code combination didn't unmute speech at all.
2014-07-23SCUMM: Make sure digital SFX are played even when speech is muted.Johannes Schickel
This makes sure that digital SFX are started even when speech is muted (when using subtitles only mode). This is, for example, noticable in the Sam&Max CD intro.
2014-07-23SCUMM: Use correct sound type for digital sfx.Johannes Schickel
This makes sure that digital sfx in pre digital iMuse games are using the SFX sound type rather than the speech sound type. This allows proper volume control.