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2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
manage *cursor* palettes, so the name was misleading. svn-id: r25500
2007-02-11Code cleanup: Removing unused code for handling OS/2 (NE header) binariesMax Horn
svn-id: r25497
2007-02-11Marked FM-TOWNS demos as suchMax Horn
svn-id: r25494
2007-02-11SCUMM: Enhanced preferredtarget supportMax Horn
svn-id: r25493
2007-02-11Fix for bug #1506591: HE71-73: Fails to load mouse data (Endian issue?)Max Horn
svn-id: r25492
2007-02-11Patch #1186858 (GM/GS/MT-32 Init Patch) -- slightly adapted to apply to ↵Max Horn
current SVN svn-id: r25483
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
svn-id: r25454
2007-02-09SCUMM: Added preferredtarget supportMax Horn
svn-id: r25453
2007-02-06Update HE version for French versions of a few HE games.Travis Howell
svn-id: r25399
2007-02-05typoGregory Montoir
svn-id: r25397
2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
svn-id: r25396
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus ↵Max Horn
making it possible to use --debugflags with it) svn-id: r25381
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
svn-id: r25371
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-04Fix compile of SCUMM engine.Travis Howell
svn-id: r25368
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵Max Horn
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵Max Horn
these years, after all :); also added some paranoia checks svn-id: r25366
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old ↵Max Horn
savegames, fixing bug #1648248 svn-id: r25340
2007-02-02Removed bogus debug leftover :)Max Horn
svn-id: r25338
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
svn-id: r25335
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-02-01don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵Gregory Montoir
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332
2007-01-31Add/Update details for French versions of Freddi Fish series.Travis Howell
svn-id: r25305
2007-01-31Add/Update details for French versions of Spy Fox series.Travis Howell
svn-id: r25303
2007-01-31reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in ↵Gregory Montoir
handleIACT during smush playback at the end of CMI demo) svn-id: r25296
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
svn-id: r25295
2007-01-30minor simplificationGregory Montoir
svn-id: r25289
2007-01-30added deinitialisation of codecs at the end of smush playback. This allows ↵Gregory Montoir
to save a bit of memory (about 1Mb for CMI) during gameplay. svn-id: r25287
2007-01-30unused buffer variableGregory Montoir
svn-id: r25286
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised ↵Gregory Montoir
SmushFont objects svn-id: r25285
2007-01-30Update platforms for French versions of pajama and putttime.Travis Howell
svn-id: r25279
2007-01-30Add French version of DOTT and Sam & Max. for Macintosh.Travis Howell
svn-id: r25277
2007-01-30Add French version of Pajama Sam 1 for Macintosh.Travis Howell
svn-id: r25276
2007-01-30Add French version of Putt-Putt Travels Through Time for Macintosh.Travis Howell
svn-id: r25275
2007-01-29cleanupMax Horn
svn-id: r25266
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute ↵Gregory Montoir
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵Max Horn
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249
2007-01-27added missing MKID_BE macrosGregory Montoir
svn-id: r25224
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during ↵Gregory Montoir
initialisation of the renderer object) svn-id: r25223
2007-01-27Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussingTorbjörn Andersson
it with Fingolfin. svn-id: r25221
2007-01-26updated NutRenderer::drawShadowChar() commentGregory Montoir
svn-id: r25210
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2007-01-26oops, no idea how that happenedMax Horn
svn-id: r25206