Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-15 | Fixed typo in debug message. | Torbjörn Andersson | |
svn-id: r21317 | |||
2006-03-15 | Correct VAR_OVERRIDE settings in override opcodes | Travis Howell | |
svn-id: r21307 | |||
2006-03-15 | Minor cleanup | Travis Howell | |
svn-id: r21306 | |||
2006-03-14 | To the best of my knowledge, it's really 'C64' and not 'C-64' | Max Horn | |
svn-id: r21296 | |||
2006-03-14 | Merged two consecutive 'if's with identical condition | Max Horn | |
svn-id: r21295 | |||
2006-03-14 | Update comment about use of procC64 by C-64 version | Travis Howell | |
svn-id: r21289 | |||
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn | |
svn-id: r21288 | |||
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it ↵ | Max Horn | |
possible to remove several special cases throughout the code svn-id: r21286 | |||
2006-03-14 | An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391 | Travis Howell | |
svn-id: r21283 | |||
2006-03-14 | Remove unused var, to prevent compiler warning | Travis Howell | |
svn-id: r21281 | |||
2006-03-14 | Remove unused vars, to prevent compiler warnings | Travis Howell | |
svn-id: r21279 | |||
2006-03-14 | Adjust one last spot, for previous VAR_CURRENT_LIGHTS changes | Travis Howell | |
svn-id: r21278 | |||
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell | |
svn-id: r21277 | |||
2006-03-14 | Move unused scumm vars in C64 maniac to safe position, to prevent conflicts ↵ | Travis Howell | |
for now svn-id: r21276 | |||
2006-03-14 | Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482. | Travis Howell | |
svn-id: r21274 | |||
2006-03-14 | Fix regression in C64 zak, script 5 was not been run when room changed | Travis Howell | |
svn-id: r21273 | |||
2006-03-14 | Tweaked a little scumm main dialog and scumm save/load dialog. Still plenty | Eugene Sandulenko | |
to do. svn-id: r21271 | |||
2006-03-13 | Confirmed it is safe to remove workaround for Macintosh HE99 version of water. | Travis Howell | |
svn-id: r21253 | |||
2006-03-13 | Add opcode difference in setObjectName opcode for C64 maniac | Travis Howell | |
svn-id: r21251 | |||
2006-03-13 | Add masking support for C64 maniac, not perfect | Travis Howell | |
svn-id: r21250 | |||
2006-03-13 | Fix object glitches in C64 maniac | Travis Howell | |
svn-id: r21249 | |||
2006-03-13 | Update and restore old debug code for masking | Travis Howell | |
svn-id: r21248 | |||
2006-03-12 | Updated for Jamieson630's latest iMUSE changes. | Torbjörn Andersson | |
svn-id: r21242 | |||
2006-03-12 | IMuse SysEx processing now handled by client-specified callbacks. This ↵ | Jamieson Christian | |
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241 | |||
2006-03-12 | Unfortunately the workaround for Macintosh version of water is still required. | Travis Howell | |
svn-id: r21231 | |||
2006-03-12 | Adjust basename array setting in HE99+ games, for filename substitution | Travis Howell | |
svn-id: r21229 | |||
2006-03-12 | Adjust version setting for Macintosh versions of HE80+ games, which is ↵ | Travis Howell | |
checked by water svn-id: r21228 | |||
2006-03-12 | Use script support for Macintosh versions of HE80+ games | Travis Howell | |
svn-id: r21227 | |||
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell | |
svn-id: r21222 | |||
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell | |
svn-id: r21220 | |||
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell | |
svn-id: r21219 | |||
2006-03-11 | Fix endian issue in getArrayDim() | Travis Howell | |
svn-id: r21216 | |||
2006-03-11 | Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again. | Torbjörn Andersson | |
svn-id: r21214 | |||
2006-03-11 | Another ScummEngine reference in IMuse bites the dust. | Jamieson Christian | |
svn-id: r21213 | |||
2006-03-10 | Remove unused case in o5_actorOps, which is never triggered by any game scripts | Travis Howell | |
svn-id: r21212 | |||
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell | |
svn-id: r21211 | |||
2006-03-10 | Add Russian puttrace and pajama3 | Eugene Sandulenko | |
svn-id: r21209 | |||
2006-03-10 | Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵ | Travis Howell | |
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195 | |||
2006-03-10 | Revert that mistaken change to English verb table for C64 maniac | Travis Howell | |
svn-id: r21191 | |||
2006-03-10 | Update German verbs for C64 maniac, to match original | Travis Howell | |
svn-id: r21190 | |||
2006-03-09 | Added new method DetectedGame::updateDesc, to ease generation of uniform ↵ | Max Horn | |
description strings svn-id: r21166 | |||
2006-03-09 | Converted last dialogs to new scheme. Now it seems to be everything. Please, | Eugene Sandulenko | |
test throghoutly. svn-id: r21157 | |||
2006-03-09 | Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment ↵ | Jamieson Christian | |
on Bug 1088045. svn-id: r21156 | |||
2006-03-09 | Add the known 'extra' info to the description string; and removed the old ↵ | Max Horn | |
hack which added this information during launch (which really was a bad hack) svn-id: r21155 | |||
2006-03-09 | - Removed the code from the launcher that adds language/platform to the | Max Horn | |
game descriptions. Doing this now is the responsibility of the engines. - Adapted the SCUMM engine to add lang/platform to the desc string if necessary. Other engines still have to be adapted (but many do not seem to need this at all, since they either are lang/platform agnostic, or already include this information in their MD5 tables). svn-id: r21154 | |||
2006-03-09 | Moved keys mapping dialog to new scheme. Made it generic. Fixed several | Eugene Sandulenko | |
compilation errors associated with it. svn-id: r21151 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | - added new toDetectedGame() template function (analog to toGameSettings) | Max Horn | |
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149 | |||
2006-03-09 | Converted all scumm dialogs to new scheme | Eugene Sandulenko | |
svn-id: r21147 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 |