Age | Commit message (Collapse) | Author |
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type.
svn-id: r21010
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svn-id: r21007
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Items)
svn-id: r21006
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svn-id: r21005
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svn-id: r21004
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svn-id: r21003
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svn-id: r21002
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svn-id: r21001
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svn-id: r21000
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svn-id: r20998
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svn-id: r20997
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svn-id: r20996
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svn-id: r20994
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svn-id: r20991
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different in some games
svn-id: r20982
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svn-id: r20980
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svn-id: r20979
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limit the workaround to specific game.
svn-id: r20976
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code. If problems still occur, add bug reports with details.
svn-id: r20967
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svn-id: r20966
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svn-id: r20965
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svn-id: r20963
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script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check.
svn-id: r20962
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specific to TheDig
svn-id: r20959
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didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately.
svn-id: r20958
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svn-id: r20956
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svn-id: r20955
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some SysEx client code.
Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers.
svn-id: r20952
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runtime-selectable DEBUG_IMUSE category.
svn-id: r20950
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svn-id: r20949
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svn-id: r20948
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svn-id: r20908
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svn-id: r20907
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svn-id: r20906
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restarted
svn-id: r20905
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svn-id: r20903
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input string
svn-id: r20901
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svn-id: r20898
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svn-id: r20885
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svn-id: r20883
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Engine_SCUMM_create
svn-id: r20882
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svn-id: r20880
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findSubstResFileName and applySubstResFileName
svn-id: r20879
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svn-id: r20874
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svn-id: r20872
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svn-id: r20867
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ScummEngine::fileReadDword()
svn-id: r20865
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svn-id: r20864
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svn-id: r20862
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works fine now
svn-id: r20858
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