Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-20 | Fix a potential race condition (leading to lockups) in ↵ | Max Horn | |
IMuseDigital::refreshScripts svn-id: r26254 | |||
2007-03-20 | cleanup | Max Horn | |
svn-id: r26253 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-03-17 | Force all code to use EventManager::pollEvent instead of OSystem::pollEvent | Max Horn | |
svn-id: r26156 | |||
2007-03-14 | Add recent walk box changes to SCUMM0 too. | Travis Howell | |
svn-id: r26132 | |||
2007-03-12 | Restore flipping code for raw wiz images, which was lost in revision 24860. | Travis Howell | |
svn-id: r26120 | |||
2007-03-12 | Fix xmap regression, when drawing wiz images. | Travis Howell | |
svn-id: r26119 | |||
2007-03-12 | Special filehandling for Symbian OS not needed in smushplayer anymore. | Lars Persson | |
svn-id: r26106 | |||
2007-03-12 | Removing this old workaround: It no longer works, and causes an infinite ↵ | Max Horn | |
loop. Am working on a new workaround/fix svn-id: r26104 | |||
2007-03-12 | Removed old and undocumented workaround for good, it was apparently made in ↵ | Max Horn | |
reaction bug #478644, and is indeed for the same issue as the following workaround svn-id: r26103 | |||
2007-03-12 | Fix a discrepancy between our V3 walking code and disasm (besides, using ↵ | Max Horn | |
destbox instead of curbox was illogical, too) svn-id: r26102 | |||
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-12 | Remove warning, logic code for soccer games is incomplete. | Travis Howell | |
svn-id: r26100 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | typo | Max Horn | |
svn-id: r26067 | |||
2007-03-10 | Silence MSVC8 warnings. | Eugene Sandulenko | |
svn-id: r26062 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-10 | SCUMM: some more AKOS cleanup & added comments | Max Horn | |
svn-id: r26054 | |||
2007-03-10 | SCUMM: Must reset useBompPalette in the AKOS renderer | Max Horn | |
svn-id: r26052 | |||
2007-03-10 | Add details for Backyard Basketball. | Travis Howell | |
svn-id: r26046 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 | |||
2007-03-09 | Removing some unnecessary #includes | Max Horn | |
svn-id: r26044 | |||
2007-03-09 | Some more fraction data & an optimized formula (I still have no clue what ↵ | Max Horn | |
that tries to compute, though :) svn-id: r26043 | |||
2007-03-09 | Updated fraction values | Max Horn | |
svn-id: r26042 | |||
2007-03-09 | added comments suggesting possible formulas for hardcoded float values | Nicola Mettifogo | |
svn-id: r26041 | |||
2007-03-09 | Some more LogicHE cleanup | Max Horn | |
svn-id: r26038 | |||
2007-03-09 | Some more LogicHE cleanup | Max Horn | |
svn-id: r26037 | |||
2007-03-09 | Some cleanup, and added some of my observation (man this code is really strange) | Max Horn | |
svn-id: r26036 | |||
2007-03-09 | Revised LogicHErace::op_1140 (the two multiplications by constants still ↵ | Max Horn | |
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035 | |||
2007-03-09 | reduced dependency from windows-specific header files | Nicola Mettifogo | |
svn-id: r26034 | |||
2007-03-08 | Clarified some comments | Max Horn | |
svn-id: r26028 | |||
2007-03-07 | Add another version of Backyard Football2002. | Travis Howell | |
svn-id: r26007 | |||
2007-03-06 | Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. | Travis Howell | |
svn-id: r26004 | |||
2007-03-06 | Fix regression in V0 versions of Maniac Mansion, when using extracted files. | Travis Howell | |
svn-id: r26000 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-03-04 | Correct football2002 demo placement | Eugene Sandulenko | |
svn-id: r25988 | |||
2007-03-04 | Avoid crash in Engine_SCUMM_create when an inconsistent platform override is ↵ | Max Horn | |
present svn-id: r25966 | |||
2007-03-04 | Correct image offsets, for PC Engine version of Loom. | Travis Howell | |
svn-id: r25960 | |||
2007-03-04 | Fix regression in Commodore 64 version of Zak McKracken. | Travis Howell | |
svn-id: r25959 | |||
2007-03-04 | Fix script error in PC Engine version of Loom. | Travis Howell | |
svn-id: r25958 | |||
2007-03-04 | Fix regression in Commodore 64 version of Zak McKracken. | Travis Howell | |
svn-id: r25955 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2007-03-03 | Correct feature flags for the PC Engine version of Loom. | Travis Howell | |
svn-id: r25952 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-03-02 | Applied my own patch #1672572, after discussing it with Fingolfin. We no longer | Torbjörn Andersson | |
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928 | |||
2007-03-02 | cleanup | Max Horn | |
svn-id: r25927 | |||
2007-03-02 | Changed the order of the parameters of makeLinearInputStream to resemble ↵ | Max Horn | |
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926 | |||
2007-02-28 | cleanup | Max Horn | |
svn-id: r25910 | |||
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵ | Max Horn | |
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909 | |||
2007-02-25 | fixed background music in catalog_cup_demo_de : only stop sfx if it was ↵ | Gregory Montoir | |
started in a previous block svn-id: r25863 |