aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Collapse)Author
2006-03-18The camera position is always set by loadRoomWithEgo opcode in HE games, ↵Travis Howell
through cameraFollows. Fixes glitches when changing rooms in fbear and other early games. svn-id: r21355
2006-03-17Fix endian issue in akos costume codeTravis Howell
svn-id: r21343
2006-03-17Fix endian issues in akos costume codeTravis Howell
svn-id: r21342
2006-03-17Add another German version of puttzoo demoTravis Howell
svn-id: r21341
2006-03-16Minor cleanupTravis Howell
svn-id: r21331
2006-03-16Update comment, to make senseTravis Howell
svn-id: r21330
2006-03-16Add comment about future saveLoad changes C64 maniacTravis Howell
svn-id: r21329
2006-03-15Fixed typo in debug message.Torbjörn Andersson
svn-id: r21317
2006-03-15Correct VAR_OVERRIDE settings in override opcodesTravis Howell
svn-id: r21307
2006-03-15Minor cleanupTravis Howell
svn-id: r21306
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
svn-id: r21296
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
svn-id: r21295
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
svn-id: r21289
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it ↵Max Horn
possible to remove several special cases throughout the code svn-id: r21286
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
svn-id: r21283
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
svn-id: r21281
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
svn-id: r21279
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
svn-id: r21278
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts ↵Travis Howell
for now svn-id: r21276
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
svn-id: r21274
2006-03-14Fix regression in C64 zak, script 5 was not been run when room changedTravis Howell
svn-id: r21273
2006-03-14Tweaked a little scumm main dialog and scumm save/load dialog. Still plentyEugene Sandulenko
to do. svn-id: r21271
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
svn-id: r21253
2006-03-13Add opcode difference in setObjectName opcode for C64 maniacTravis Howell
svn-id: r21251
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
svn-id: r21250
2006-03-13Fix object glitches in C64 maniacTravis Howell
svn-id: r21249
2006-03-13Update and restore old debug code for maskingTravis Howell
svn-id: r21248
2006-03-12Updated for Jamieson630's latest iMUSE changes.Torbjörn Andersson
svn-id: r21242
2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This ↵Jamieson Christian
removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated. svn-id: r21241
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell
svn-id: r21231
2006-03-12Adjust basename array setting in HE99+ games, for filename substitutionTravis Howell
svn-id: r21229
2006-03-12Adjust version setting for Macintosh versions of HE80+ games, which is ↵Travis Howell
checked by water svn-id: r21228
2006-03-12Use script support for Macintosh versions of HE80+ gamesTravis Howell
svn-id: r21227
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21222
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21220
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-11Fix endian issue in getArrayDim()Travis Howell
svn-id: r21216
2006-03-11Removed inclusion of non-existing imuse_sysex.h to make ScummVM compile again.Torbjörn Andersson
svn-id: r21214
2006-03-11Another ScummEngine reference in IMuse bites the dust.Jamieson Christian
svn-id: r21213
2006-03-10Remove unused case in o5_actorOps, which is never triggered by any game scriptsTravis Howell
svn-id: r21212
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
svn-id: r21211
2006-03-10Add Russian puttrace and pajama3Eugene Sandulenko
svn-id: r21209
2006-03-10Adjust talk sound check in CHARSET_1(), since processSfxQueues() doesn't ↵Travis Howell
exist in HE games. Fixes glitch when time machine is used in putttime. svn-id: r21195
2006-03-10Revert that mistaken change to English verb table for C64 maniacTravis Howell
svn-id: r21191
2006-03-10Update German verbs for C64 maniac, to match originalTravis Howell
svn-id: r21190
2006-03-09Added new method DetectedGame::updateDesc, to ease generation of uniform ↵Max Horn
description strings svn-id: r21166
2006-03-09Converted last dialogs to new scheme. Now it seems to be everything. Please,Eugene Sandulenko
test throghoutly. svn-id: r21157
2006-03-09Implemented SysEx command 1 for non-S&M SCUMM games, per the latest comment ↵Jamieson Christian
on Bug 1088045. svn-id: r21156