Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-08 | SCUMM: Set default Benchmark speed in Moonbase Commander, based on the ↵ | Travis Howell | |
original Moonbase.ini. | |||
2011-08-08 | SCUMM: Update stub in arrayOps for Moonbase Commander. | Travis Howell | |
2011-08-08 | SCUMM: Add sprite code difference in Moonbase Commander. | Travis Howell | |
2011-08-07 | Merge remote branch 'upstream/master' into soccer | Matthew Hoops | |
2011-08-08 | SCUMM: Fix endian issue in captureWizPolygon. | Travis Howell | |
2011-08-07 | SCUMM: Further clean up of the CMS code. | Johannes Schickel | |
2011-08-07 | SCUMM: Clean up CMS code some more. | Johannes Schickel | |
2011-08-07 | SCUMM: Mark some overwritten methods as virtual. | Johannes Schickel | |
2011-08-07 | SCUMM: Cleanup CMS code a bit. | Johannes Schickel | |
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-08-06 | SCUMM: Fix some soccer u32 code in op_1011 | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-06 | SCUMM: Add a few more notes to soccer u32 code | Matthew Hoops | |
2011-08-06 | SCUMM: Remove soccer editor-related u32 code | Matthew Hoops | |
The built-in editor, while could potentially be a cool feature, seems incomplete and unusable. Room 4 (the editor room) in all three games is not accessible without jumping to it. | |||
2011-08-06 | SCUMM: Fix compilation | Eugene Sandulenko | |
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko | |
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-08-06 | SCUMM: Proper fix of Russian subtitles | Eugene Sandulenko | |
Initial fix in 11a17b3 (r51211) led to chopped inventory items. No idea why it does not work with our code, as it seems to match the disassembly. Thus implementing this hackish workaround. | |||
2011-08-06 | SCUMM: Properly reset midi channel voice mapping in CMS on new track. | Johannes Schickel | |
This fixes an ugly dead lock in some cases. | |||
2011-08-06 | SCUMM: Remove unneeded members in CMS class. | Johannes Schickel | |
2011-08-06 | SCUMM: Slight cleanup in CMS code. | Johannes Schickel | |
2011-08-06 | SCUMM: Fix some valgrind warnings in CMS code. | Johannes Schickel | |
2011-08-05 | SCUMM: Mark pass as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Mark monkey1 VGA floppy as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Mark Indy3 VGA as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Fix up CMS player implementation. | Johannes Schickel | |
It's much better now and hopefully quite close to the original when it comes to the music part. The intro music of Loom and Monkey Island 1 EGA sounds fine to me now at least. | |||
2011-08-05 | SCUMM: Fix a few more bugs in soccer u32 op_1014_sub1 | Matthew Hoops | |
Thanks to fuzzie | |||
2011-08-05 | SCUMM: Fix another typo in soccer u32 op_1014_sub1 | Matthew Hoops | |
2011-08-05 | SCUMM: Fix minor logic bug in soccer u32 op_1014 | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-05 | SCUMM: Add note to soccer u32 op_1011 about cursor scaling | Matthew Hoops | |
2011-08-04 | SCUMM: Add notes on the unused soccer u32 opcodes | Matthew Hoops | |
Might be nice to implement the soccer editor one day in the future, but it's definitely a secondary goal. In fact, I'm not even sure how to access it yet other than jumping to the room (4). | |||
2011-08-03 | SCUMM: Fix shadows in soccer | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-03 | SCUMM: Fix remaining soccer u32 op_1007 bugs | Matthew Hoops | |
Thanks to fuzzie for snooping that one out. The field boundaries now work correctly. SoccerMLS/Soccer2004 only are missing proper shadow support now. The original soccer is still having problems with clicking on the field. | |||
2011-08-03 | SCUMM: Remove BluesBirthday dependency on the binary | Matthew Hoops | |
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | |||
2011-08-03 | SCUMM: Typos... thx clone2727. | Johannes Schickel | |
2011-08-03 | SCUMM: Added FIXME to our old AdLib resource conversion code. | Johannes Schickel | |
We handle command 0x80 incorrectly, which results in sound effects never looping. This is the cause for bug #2027877 for example. I add this FIXME since it is (probably) non-trivial to fix and so it won't be forgotten. | |||
2011-08-02 | SCUMM: Implement soccer u32 op_1017 | Matthew Hoops | |
Used sporadically during gameplay | |||
2011-08-02 | SCUMM: Fix soccer u32 op_1007 atan2 calls | Matthew Hoops | |
The games are now becoming playable. Players and the ball appear on the field. However they go off the field at times and shadows do not work properly yet. It's progress though! Thanks to fuzzie for spotting | |||
2011-08-02 | SCUMM: Fix some more soccer u32 logic bugs | Matthew Hoops | |
The camera now pans correctly. The players/ball have yet to reappear on the field, however. Thanks to fuzzie for spotting | |||
2011-08-02 | SCUMM: Fix op_1011 parameters | Matthew Hoops | |
2011-08-02 | SCUMM: Implement soccer u32 op_1016 | Matthew Hoops | |
Used when a goal is scored | |||
2011-08-02 | SCUMM: Fix more bugs in soccer u32 spotted by fuzzie | Matthew Hoops | |
2011-08-02 | SCUMM: Fix several soccer u32 logic bugs | Matthew Hoops | |
Spotted by fuzzie | |||
2011-07-31 | SCUMM: Add code for remaining soccer u32 opcodes | Matthew Hoops | |
While it should be complete now, it doesn't quite work properly yet. I need to go back through and double-check everything to make sure I got it right. | |||
2011-07-18 | Merge pull request #50 from clone2727/bink | clone2727 | |
Add support for Bink video to SCUMM HE | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |