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2011-05-17SCUMM: Add missing imuse featureathrxx
This adds an extra detune parameter which is assigned via sysex code 0. Most tracks don't use this (= assign a value of 0), so it isn't really a very noticeable feature.
2011-05-17FM-TOWNS AUDIO: Some midi code fixes and some renamingathrxx
2011-05-17SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNSathrxx
2011-05-17FM-TOWNS AUDIO: Some renaming in the euphony driver codeathrxx
2011-05-17SCUMM: Adapt code to latest FM-TOWNS audio driver changesathrxx
2011-05-17FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4athrxx
2011-05-17SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram)Max Horn
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16Merge branch 'master' of https://github.com/scummvm/scummvmathrxx
2011-05-16SCUMM: fix regressionathrxx
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16SCUMM: formattingathrxx
2011-05-15SCUMM: fix imuse bugs #1315950 and #761637athrxx
- Revert guesswork fix for bug #761637 which caused bug #1315950 - Add missing clear_queue() call to stopAllSounds_internal(). This is taken from INDY4 / MONKEY2 disasm. Someone with a SAMXMAX or DOTT disasm might want to check whether this is correct for these targets, too. - Old FOA savegames saved after the Dr. Ubermann death scene (= during the ending sequence) will still be bugged, since the messed up imuse trigger/command queue gets restored from the savegame.
2011-05-14SCUMM: Remove some unused var warnings (see bug #3293800)Max Horn
2011-05-14SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.)Max Horn
2011-05-14SCUMM: Show actor visible height in debuggerMax Horn
2011-05-13SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵Max Horn
_resource member
2011-05-13SCUMM: Get rid of the unused Resource::_globSize fieldMax Horn
2011-05-13SCUMM: Remove useless allocateArrays call, and make sure all resources are ↵Max Horn
properly killed upon restart
2011-05-13SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hellMax Horn
2011-05-13SCUMM: Improve and document res tag sanity checkMax Horn
2011-05-13SCUMM: Improve ResTypeData doxygen commentsMax Horn
2011-05-13SCUMM: Remove ResTypeData::_numMax Horn
2011-05-13SCUMM: Rename resTypeFromId -> nameOfResTypeMax Horn
2011-05-13SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ↵Max Horn
both
2011-05-13SCUMM: Add a Resource class, refactor res code around itMax Horn
2011-05-13SCUMM: Tweak sound res syncingMax Horn
2011-05-13SCUMM: Document resource usage count / expiry a little bitMax Horn
2011-05-13SCUMM: Remove obsolete TODOMax Horn
2011-05-13SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::nameMax Horn
2011-05-13SCUMM: Rename ResTypeData::num to _numMax Horn
2011-05-13SCUMM: Get rid of the MemBlkHeader hackMax Horn
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed.
2011-05-13SCUMM: Clean up ResourceManager initializationMax Horn
2011-05-13SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in itMax Horn
2011-05-13SCUMM: Document and cleanup resource type modeMax Horn
2011-05-13SCUMM: Refactor how resource (types) are srepresentedMax Horn
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type.
2011-05-13SCUMM: Move class ResourceManager to its own headerMax Horn
2011-05-13SCUMM: Unify & extend index block related debug messagesMax Horn
2011-05-13SCUMM: Print SCUMM & HE version when starting a game in deug modeMax Horn
2011-05-13SCUMM: Move tmsk code into its own Gdi subclassMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SCUMM: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02AUDIO: Rename clock() -> updateClock() in SID emulatorMax Horn
2011-05-02SCUMM: fix whitespaces (patch #3281359)Max Horn
2011-05-01SCUMM: Fix v60he gamesMatthew Hoops
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion