Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-30 | Added Engine::pauseEngine method (allows outside code, like the backend, to ↵ | Max Horn | |
pause/resume the active engine); made the global 'confirm exit' dialog use that feature; implemented ScummEngine::pauseEngine svn-id: r27797 | |||
2007-06-30 | Don't tracke time we take for loading (it should be less than a second anyway) | Max Horn | |
svn-id: r27795 | |||
2007-06-30 | Added global support for the (so far undocumented) confirm_exit config key | Max Horn | |
svn-id: r27788 | |||
2007-06-30 | Changed GUI system to use Common::KeyState state | Max Horn | |
svn-id: r27786 | |||
2007-06-30 | MI SegaCD related cleanup | Max Horn | |
svn-id: r27785 | |||
2007-06-30 | Removed/clarified various FIXME comments | Max Horn | |
svn-id: r27784 | |||
2007-06-30 | SCUMM: Moved code which re-mapped arrow keys | Max Horn | |
svn-id: r27783 | |||
2007-06-29 | Introduced ClickArea enum, some related cleanup in runInputScript and ↵ | Max Horn | |
checkExecVerbs svn-id: r27778 | |||
2007-06-29 | SCUMM: Handle all triggers for the debugger console in the same spot, to ↵ | Max Horn | |
ensure uniform behavior svn-id: r27777 | |||
2007-06-29 | SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) ↵ | Max Horn | |
in MI2 to processKeyboard; some cleanup svn-id: r27776 | |||
2007-06-24 | added arm assembly from patch #1742112 for codec47. (and really build arm ↵ | Paweł Kołodziejski | |
code this time) svn-id: r27685 | |||
2007-06-23 | More cleanup | Max Horn | |
svn-id: r27678 | |||
2007-06-23 | Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMI | Max Horn | |
svn-id: r27677 | |||
2007-06-23 | Reworked the SCUMM input code even more: Merged various code paths and ↵ | Max Horn | |
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675 | |||
2007-06-23 | Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵ | Max Horn | |
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674 | |||
2007-06-23 | Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵ | Max Horn | |
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673 | |||
2007-06-23 | Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵ | Max Horn | |
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672 | |||
2007-06-23 | Changed the way VAR_VERSION_KEY is handled | Max Horn | |
svn-id: r27665 | |||
2007-06-23 | Moved F1 key remapping in COMI to a more appropriate place | Max Horn | |
svn-id: r27663 | |||
2007-06-23 | Correct typo. | Travis Howell | |
svn-id: r27662 | |||
2007-06-23 | cleanup | Max Horn | |
svn-id: r27661 | |||
2007-06-23 | SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use ↵ | Max Horn | |
KEYCODE_ constants for clarity svn-id: r27659 | |||
2007-06-23 | Made use of full Common::KeyState in SCUMM (there is still lots of room for ↵ | Max Horn | |
improvements, though) svn-id: r27656 | |||
2007-06-23 | Made SCUMM use Common::KeyState, too (but implemented almost no ↵ | Max Horn | |
fixes/optimizations based on this) svn-id: r27655 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-06-19 | Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵ | Max Horn | |
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548 | |||
2007-06-15 | Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ↵ | Max Horn | |
*) constructor svn-id: r27427 | |||
2007-06-15 | Changed SCUMM engine to use findDescriptionFromGameID, ↵ | Max Horn | |
Common::ADObsoleteGameID and Common::AdvancedDetector::findGameID svn-id: r27426 | |||
2007-06-13 | Removed redundant code | Max Horn | |
svn-id: r27393 | |||
2007-06-12 | Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble ↵ | Travis Howell | |
Files. svn-id: r27371 | |||
2007-06-09 | Fix for bug #1734064 (FOA: Speech volume can not be set) -- we played speech ↵ | Max Horn | |
as SFX, not speech, in many SCUMM games svn-id: r27253 | |||
2007-06-08 | Add details for Hebrew Windows versions of Freddi Fish 3 and Pajama Sam 2 demos. | Travis Howell | |
svn-id: r27199 | |||
2007-06-08 | Add prefixes used by Hebrew Windows verison of Freddi Fish 3 and Pajama Sam ↵ | Travis Howell | |
2 demos. svn-id: r27198 | |||
2007-06-06 | Fix possible crash issue, if music volume was set by 3DO versions of HE games. | Travis Howell | |
svn-id: r27125 | |||
2007-06-03 | Modified version of patch #1723779: SCUMM: Improved ctrl+t subtitle cycling | Max Horn | |
svn-id: r27068 | |||
2007-06-02 | Make InfoDialog::setInfoText a bit more useful, by making it public & reusable | Max Horn | |
svn-id: r27050 | |||
2007-06-02 | renamed variable in IMuseDigital music code | Paweł Kołodziejski | |
svn-id: r27049 | |||
2007-06-01 | cleanup names | Paweł Kołodziejski | |
svn-id: r27041 | |||
2007-06-01 | rename some imuse variables | Paweł Kołodziejski | |
svn-id: r27040 | |||
2007-06-01 | rename some imuse variables | Paweł Kołodziejski | |
svn-id: r27039 | |||
2007-06-01 | small correction of comment | Paweł Kołodziejski | |
svn-id: r27038 | |||
2007-06-01 | added comments for imuse digital variables | Paweł Kołodziejski | |
svn-id: r27037 | |||
2007-06-01 | Fix bug #1727457 - WATER: Unexpected crash at the end of level 15. | Travis Howell | |
svn-id: r27036 | |||
2007-05-31 | Add Macintosh filenames differences, for several CUP previews of HE games. | Travis Howell | |
svn-id: r27026 | |||
2007-05-30 | added comment to cloneToFadeOutTrack() | Paweł Kołodziejski | |
svn-id: r27025 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | Removing useless common/fs.h includes | Max Horn | |
svn-id: r27018 | |||
2007-05-30 | Modified version of patch #1727045 INDY3: IQ Points Dialog | Max Horn | |
svn-id: r27012 | |||
2007-05-29 | Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after ↵ | Filippos Karapetis | |
talking with Fingolfin) svn-id: r27009 | |||
2007-05-28 | Improved version of patch to fix bug #1722153: "FT: Error on loading a game ↵ | Eugene Sandulenko | |
saved during a dialogue" svn-id: r26987 |