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AgeCommit message (Collapse)Author
2016-05-24SCUMM HE: Fix bug with parameter initialization, add more debug outputEugene Sandulenko
2016-05-24SCUMM HE: Another step in Amiga port fixesEugene Sandulenko
2016-05-23SCUMM HE: CleanupEugene Sandulenko
2016-05-23SCUMM HE: Fix warningsEugene Sandulenko
2016-05-23SCUMM HE: Fixes for Amiga portEugene Sandulenko
2016-05-22SCUMM HE: Plug in Moonbase AIEugene Sandulenko
2016-05-22SCUMM HE: Finish implementation of the Tree classEugene Sandulenko
2016-05-22SCUMM: Fix compilation with MSVCFilippos Karapetis
2016-05-22SCUMM: Fix warnings thrown by MSVCFilippos Karapetis
2016-05-22Merge pull request #760 from salty-horse/scumm_audioEugene Sandulenko
SCUMM: Reduce audio header dependencies
2016-05-22SCUMM HE: CleanupEugene Sandulenko
2016-05-22SCUMM HE: Added stub for Tree classEugene Sandulenko
2016-05-22SCUMM HE: Added main Moonbase AI codeEugene Sandulenko
2016-05-22SCUMM HE: Moved Moonbase stuff to v90heEugene Sandulenko
2016-05-22SCUMM HE: Added Moonbase Traveller classEugene Sandulenko
2016-05-22SCUMM HE: Added implementation for Sortie and DefenderUnit classesEugene Sandulenko
2016-05-22SCUMM HE: Added Moonbase Node classEugene Sandulenko
2016-05-22SCUMM HE: Added Weapon classEugene Sandulenko
2016-05-22SCUMM HE: AIEntity class implementationEugene Sandulenko
2016-05-22SCUMM HE: Initial stub for Moonbase AIEugene Sandulenko
2016-05-22SCUMM HE: Documented more opcodesEugene Sandulenko
2016-05-21SCUMM: Reduce audio header dependenciesOri Avtalion
2016-05-18SCUMM HE: Document sprite group opcodesEugene Sandulenko
2016-05-17SCUMM HE: Complete Complex Array Operations subopcode.Eugene Sandulenko
Used in FOW calculations in Moonbase.
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-05-17SCUMM HE: Started work on Complex Array OperationsEugene Sandulenko
2016-05-17SCUMM: Add missing break in o70_startSound.Kirben
2016-05-16SCUMM HE: Clarify commentEugene Sandulenko
2016-05-15SCUMM HE: Document o100_arrayOps()Eugene Sandulenko
2016-05-15SCUMM HE: Show stub warningsEugene Sandulenko
2016-05-15SCUMM HE: Hid another noisy debug messageEugene Sandulenko
2016-05-14SCUMM HE: Marked sprite subopcodes and better field namesEugene Sandulenko
2016-05-14SCUMM HE: Fixes and comments to video playback codeEugene Sandulenko
2016-05-14SCUMM HE: Hid noisy debug output deeperEugene Sandulenko
2016-05-13SCUMM HE: Remove redundant debug outputEugene Sandulenko
2016-05-13JANITORIAL: Indentation fixesEugene Sandulenko
2016-05-13SCUMM HE: Implemented black mode for FOW renderingEugene Sandulenko
2016-05-13SCUMM HE: Fix T14 special mode blending.Eugene Sandulenko
This fixe energy shield color.
2016-05-12SCUMM HE: Implement 50/50 T14 blend modeEugene Sandulenko
2016-05-12SCUMM HE: Force full screen dirty on FOW drawingEugene Sandulenko
2016-05-12SCUMM HE: Merge in quad and singles codeEugene Sandulenko
2016-05-12SCUMM HE: Fix picky Amiga port. AgainEugene Sandulenko
2016-05-12SCUMM HE: Implemented Additive T14 blending modeEugene Sandulenko
2016-05-12SCUMM HE: Fix errorneous clearing of the condition bitsEugene Sandulenko
2016-05-11SCUMM HE: Fix FOW condition bits sizeEugene Sandulenko
2016-05-11SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compilingEugene Sandulenko
2016-05-11SCUMM HE: Another attempt to fix picky Amiga portEugene Sandulenko
2016-05-11SCUMM HE: Fix _fowImage data typeEugene Sandulenko
2016-05-11SCUMM HE: Fix compilation when HE games are disabledEugene Sandulenko
2016-05-11SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.Eugene Sandulenko