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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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sherlock
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detection.cpp
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Author
2015-07-24
SHERLOCK: RT: Fix Options dialog event handling
Paul Gilbert
2015-06-06
SHERLOCK: Add initialization of RT character portraits and names
Paul Gilbert
2015-05-19
SHERLOCK: Trim useless spaces and tabs
Strangerke
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Added more of the game options to the Engine tab
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-15
SHERLOCK: Change save extra option to use more standard originalsaveload
Paul Gilbert
2015-05-14
SHERLOCK: Default Files button to show GMM, with engine option to disable
Paul Gilbert
2015-05-10
SHERLOCK: Add some code for the interactive demo (still crashing)
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Further cleanup fixes for detection
Paul Gilbert
2015-05-09
SHERLOCK: Give the GTYPE constants an explicit enum type
Paul Gilbert
2015-05-08
SHERLOCK: Fix meta engine initialization
Paul Gilbert
2015-05-08
SHERLOCK: Simplify detection entry
Paul Gilbert
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-04-22
SHERLOCK: Hook up saving and loading via GMM
Paul Gilbert
2015-04-22
SHERLOCK: Hook up savegames to launcher
Paul Gilbert
2015-04-21
SHERLOCK: Implemented save game dialog event handling
Paul Gilbert
2015-04-21
SHERLOCK: Beginnins of SaveManager class
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert