Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-14 | SHERLOCK: font class char 0xE1 treatment -> 135 | Martin Kiewitz | |
instead of 136. confirmed via disassembly. happens in German version, when talking to kid in 2nd room | |||
2015-06-14 | SHERLOCK: font class adjustment for int. versions | Martin Kiewitz | |
- allow characters > 0x80 - adjust characters >= 0x80 (Spanish + German didn't do exactly the same) - behavior inside SH2 unconfirmed - makes text in SH1 German+Spanish work | |||
2015-06-12 | SHERLOCK: 3DO: some work on font file loading | Martin Kiewitz | |
2015-06-12 | SHERLOCK: font class | Martin Kiewitz | |
2015-06-12 | SHERLOCK: 3DO: room fade in, font ignore UI ignore | Martin Kiewitz | |
2015-06-11 | SHERLOCK: Remove stray character from comment header. | Torbjörn Andersson | |
2015-06-11 | SHERLOCK: RT map display partially working | Paul Gilbert | |
2015-06-11 | SHERLOCK: font class: skip for 3DO | Martin Kiewitz | |
2015-06-10 | SHERLOCK: Split up image file classes into their own file | Paul Gilbert | |
2015-06-10 | SHERLOCK: Split up font handling into a new Fonts surface base class | Paul Gilbert | |
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces |