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path: root/engines/sherlock/module.mk
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2015-08-08SHERLOCK: RT: Implementing password entry windowPaul Gilbert
2015-08-06SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cppPaul Gilbert
2015-08-02SHERLOCK: RT: Rename hangman puzzle to foolscap puzzlePaul Gilbert
2015-07-24SHERLOCK: RT: Skeleton class for Files dialogPaul Gilbert
2015-07-23SHERLOCK: RT: Implement Options dialog event handlingPaul Gilbert
2015-07-22SHERLOCK: RT: Beginnings of Options dialog widget classPaul Gilbert
2015-07-22SHERLOCK: RT: Split TattooEngine code into separate widget classesPaul Gilbert
2015-07-20SHERLOCK: RT: Beginnings of lab table widget classPaul Gilbert
2015-07-12SHERLOCK: Split up Debugger class for both gamesPaul Gilbert
2015-07-10SHERLOCK: RT: Beginnings of darts minigamePaul Gilbert
2015-06-28SHERLOCK: RT: Inventory window now partially showingPaul Gilbert
2015-06-27COMMON: move Miles Audio AdLib+MT32 to commonMartin Kiewitz
- remove Miles Audio from Sherlock engine - put Miles Audio into common audio (namespace Audio) - Miles Audio is used at least by the engines TINSEL, GROOVIE, TOLTECS, SAGA and KYRA This way it can be used by the other engines
2015-06-27SHERLOCK: RT: Miles Audio 3 MT32 driverMartin Kiewitz
- implement Miles Audio 3 MT32 driver - work in progress - Miles Audio timbre files not supported atm b/c RT does not use them
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-26SHERLOCK: Tattoo: Miles Audio 3 AdLib driverMartin Kiewitz
- implement Miles Audio 3 AdLib driver - also cleanup of Scalpel AdLib driver - work in progress, sustain and for example OPL-3 missing
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-23SHERLOCK: RT: Beginnings of talk window widget classPaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-19SHERLOCK: RT: Beginnings of inventory menu widgetPaul Gilbert
2015-06-17SHERLOCK: RT: Implement lookatObject and printObjectDescPaul Gilbert
2015-06-16SHERLOCK: RT: Implemented WidgetVerbs executePaul Gilbert
2015-06-15SHERLOCK: RT: Beginnings of UI widget classesPaul Gilbert
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
also implemented text for windows (exit/up/down) using this class
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-10SHERLOCK: Split up font handling into a new Fonts surface base classPaul Gilbert
This will be needed for Rose Tattoo, which needs to be able to write text to arbitrary surfaces
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert
2015-06-03SHERLOCK: add 3DO movie player to module.mkMartin Kiewitz
2015-06-02SHERLOCK: rename MT32 driver, fix SysExPosMartin Kiewitz
2015-06-02SHERLOCK: add mt32 music driverMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-30SHERLOCK: add adlib.cpp to module.mkMartin Kiewitz
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-09SHERLOCK: Updated module.mk to match that of other enginesPaul Gilbert
2015-05-01SHERLOCK: Moved Settings dialog into it's own classPaul Gilbert
2015-04-21SHERLOCK: Beginnins of SaveManager classPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-15SHERLOCK: Refactored out Scripts classPaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert