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path: root/engines/sherlock/objects.cpp
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2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Remove the use of ++ on boolean variablesStrangerke
2015-05-08SHERLOCK: Fix some more GCC warningsStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-07SHERLOCK: Reduce some more variable scopesStrangerke
2015-05-07SHERLOCK: Reduce the scope of some variablesStrangerke
2015-05-02SHERLOCK: Properly close door when entering Sarah's flatPaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-05-01SHERLOCK: Fix crash unlocking desk drawer in PalmistPaul Gilbert
2015-05-01SHERLOCK: Fix animation for retrieving pocket watchPaul Gilbert
2015-04-30SHERLOCK: Fix initial entry conversation with coroner at morguePaul Gilbert
2015-04-29SHERLOCK: Fix clicking in script zones starting the scriptPaul Gilbert
2015-04-29SHERLOCK: Move _slowChess to Map _frameChangeFlagPaul Gilbert
2015-04-28SHERLOCK: Fix icon disappearing when moving to Covent Gradens on mapPaul Gilbert
Co-ordinates in Sherlock are frequently multiplied by 100. Thus, on the overland map, the values can go up to 64000, which overflows the signed 16-bit values allowed by the standard Common::Point class
2015-04-26SHERLOCK: Fix color for picking up messagesPaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-26SHERLOCK: Fix checking single character star action namesPaul Gilbert
2015-04-26SHERLOCK: Fix closing closet in Backstage scenePaul Gilbert
2015-04-26SHERLOCK: Fix Sherlock disappearing when giving sedativePaul Gilbert
2015-04-25SHERLOCK: Fixes and cleanup for checkObjectPaul Gilbert
2015-04-24SHERLOCK: Formatting fixesPaul Gilbert
2015-04-24SHERLOCK: Fix loading/handling of sprite offsetsPaul Gilbert
2015-04-24SHERLOCK: Fix talk sequences being incorrectly startedPaul Gilbert
2015-04-22SHERLOCK: Fix map path loadingPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix leaving scenes via exit zonesPaul Gilbert
2015-04-22SHERLOCK: Fixes for multi-point walking routesPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-14SHERLOCK: Fix scene transitionPaul Gilbert
2015-04-13SHERLOCK: Fixes for talk setup and portrait loadingPaul Gilbert
2015-04-12SHERLOCK: Implemented pick up codePaul Gilbert
2015-04-11SHERLOCK: Fixes for opening doorPaul Gilbert
2015-04-05SHERLOCK: Fix journal initalization and initial callsPaul Gilbert
2015-03-28SHERLOCK: Change the screen _backBuffer to be a pointerPaul Gilbert
2015-03-26SHERLOCK: Implemented printObjectDescPaul Gilbert
2015-03-25SHERLOCK: Sprite positioning fixesPaul Gilbert
2015-03-25SHERLOCK: Fixes to scene loadingPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert