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path: root/engines/sherlock/people.cpp
AgeCommit message (Expand)Author
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-17SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()sirlemonhead
2015-05-09SHERLOCK: Remove redundant shouldQuit call in loopPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Some more fixesStrangerke
2015-05-08SHERLOCK: Fix some more GCC warningsStrangerke
2015-05-08SHERLOCK: Remove extra semi-column, some code formattingStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-07SHERLOCK: Reduce the scope of some variablesStrangerke
2015-05-06SHERLOCK: Minor comment updatesPaul Gilbert
2015-05-06SHERLOCK: Fix looking at Paul's Cap immediately after entering a scenePaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-04-29SHERLOCK: Fix Sherlock gliding when walking verticallyPaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-24SHERLOCK: Fix pathfinding for movement on map screenPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fixes for multi-point walking routesPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-14SHERLOCK: Fix stopping Watson from moving when talking to himPaul Gilbert
2015-04-13SHERLOCK: Fixes for talk setup and portrait loadingPaul Gilbert
2015-04-12SHERLOCK: Implementing event handling for talk displayPaul Gilbert
2015-05-07SHERLOCK: Implemented stubbed talk and inventory methodsPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-03-31SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arraysPaul Gilbert
2015-03-31SHERLOCK: Implement clearTalking and Talk::drawInterfacePaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert