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path: root/engines/sherlock/resources.h
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2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-08SHERLOCK: 3do cel uncompressed fix, adjust cityMartin Kiewitz
- uncompressed data is still DWORD aligned - fixes "copyright EA" cel - adjusted city scene coordinates
2015-06-08SHERLOCK: 3DO cel decoding supportMartin Kiewitz
2015-06-08SHERLOCK: bit of work on 3DO graphic resourcesMartin Kiewitz
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-02SHERLOCK: Implement RT drawAllShapes and support methodsPaul Gilbert
2015-05-28SHERLOCK: Implemented flushScaleImage and scale calculationsPaul Gilbert
2015-05-28SHERLOCK: Implement additions to updateBackground, some method stubsPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-19SHERLOCK: Remove iimplicit conversion operator from ImageFramePaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-17SHERLOCK: Fix decompression of resources from library filesPaul Gilbert
2015-05-16SHERLOCK: Scene loading for shapes, desc, scripts for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Fix decompression for Rose TattooPaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-16SHERLOCK: Merged decompression code into Resources classPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-01SHERLOCK: Fix display of animation cutscenesPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-15SHERLOCK: Beginnings of sprite loading for animationsPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert