Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-26 | SHERLOCK: 3DO: Draw copyright string in intro in correct position | Torbjörn Andersson | |
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game. | |||
2018-12-17 | SHERLOCK: Speed up other cutscenes to better match the original | Paul Gilbert | |
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-04-15 | JANITORIAL: Indent GFXTransaction code blocks | Adrian Frühwirth | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2015-10-06 | SHERLOCK: SS: multilingual people names support | Martin Kiewitz | |
people names are now available in Spanish + German as well | |||
2015-09-16 | SHERLOCK: Play rain sound during 3DO Scalpel intro | Torbjörn Andersson | |
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud. | |||
2015-09-15 | SHERLOCK: 3DO: SS: fully fix videoplay memory leak | Martin Kiewitz | |
2015-09-15 | SHERLOCK: 3DO: SS: fix video player memory leak | Martin Kiewitz | |
2015-09-14 | SHERLOCK: 3DO: Fix introduction | Paul Gilbert | |
2015-09-14 | SHERLOCK: Reduce the scope of several variables. | Strangerke | |
2015-09-13 | SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Fix refreshing scene after showing portrait video | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version | Paul Gilbert | |
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution | |||
2015-09-13 | SHERLOCK: SS: 3DO: fix video downscale comment | Martin Kiewitz | |
it's called pixel weighting, not color weighting | |||
2015-09-12 | SHERLOCK: SS: 3DO: color average for halfsize vids | Martin Kiewitz | |
calculate color average when downscaling videos | |||
2015-09-12 | SHERLOCK: SS: 3DO: draw video frame for videos | Martin Kiewitz | |
2015-09-10 | SHERLOCK: Fix Coverity warnings | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix memory leak when playing half-sized 3DO movies | Torbjörn Andersson | |
2015-09-09 | SHERLOCK: 3DO: Implement half-size drawing for portrait movies | Paul Gilbert | |
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking | |||
2015-09-09 | SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix display of user interface | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Use better RGB conversion | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Set up RGB color constants for 3DO | Paul Gilbert | |
2015-08-30 | SHERLOCK: SS: Fix speed of intro sequence | Paul Gilbert | |
2015-08-23 | SHERLOCK: SS: Rename mirror-related methods | Paul Gilbert | |
2015-07-04 | SHERLOCK: Make playMusic a private method of Music | Paul Gilbert | |
2015-07-02 | SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes | Paul Gilbert | |
2015-06-26 | SHERLOCK: Split FixedText into separate descendents for each game | Paul Gilbert | |
2015-06-17 | SHERLOCK: Add delay between 3DO EA logo animation and fade in | Torbjörn Andersson | |
In the YouTube video I've seen, the screen goes black, the rain sound starts, and then the screen fades up. Once we add the rain sound, this should be pretty close to that. I think it adds to the atmosphere. | |||
2015-06-17 | SHERLOCK: Increase delay before 3DO credits, when there is no music | Torbjörn Andersson | |
This better matches a YouTube video I've seen of the intro, though the case where there is no music is unlikely to happen outside of debugging. | |||
2015-06-17 | SHERLOCK: intro: remove debug output | Martin Kiewitz | |
2015-06-17 | SHERLOCK: intro: adjust localized graphics | Martin Kiewitz | |
Spanish + German versions | |||
2015-06-16 | SHERLOCK: intro: msec sync instead of ticks | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: note about constable gfx glitch | Martin Kiewitz | |
+ get returns of 2 animation play calls | |||
2015-06-15 | SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly | Torbjörn Andersson | |
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now. | |||
2015-06-14 | SHERLOCK: Roll credits for 3DO Serrated Scalpel | Torbjörn Andersson | |
There's a missing "brighten the image" effect, and the speed of the scrolling text may need some tuning. But it's a start. | |||
2015-06-14 | SHERLOCK: initial inventory via fixed text class | Martin Kiewitz | |
initial inventory is now localized | |||
2015-06-13 | SHERLOCK: Fix 3 CppCheck warnings | Strangerke | |
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert | |
2015-06-12 | SHERLOCK: 3DO: some work on font file loading | Martin Kiewitz | |
2015-06-12 | SHERLOCK: remove transBlitFromUnscaled3DO | Martin Kiewitz | |
2015-06-11 | SHERLOCK: Beginning of descendent Person classes | Paul Gilbert | |
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array | |||
2015-06-12 | SHERLOCK: 3DO: fix white pixels fade to white | Martin Kiewitz | |
2015-06-11 | SHERLOCK: always stop music after intro | Martin Kiewitz | |
2015-06-10 | SHERLOCK: adjust coordinates of images in intro | Martin Kiewitz | |
done via screenshot comparison to match the original interpreter |