Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-28 | SHERLOCK: Fix warnings | Eugene Sandulenko | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer protected. | Johannes Schickel | |
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-01-31 | SHERLOCK: SS: fix warnings | Martin Kiewitz | |
thanks to eriktorbjorn for pointing those out | |||
2016-01-30 | SHERLOCK: SS: button code cleanup | Martin Kiewitz | |
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time. | |||
2016-01-30 | SHERLOCK: SS: make inventory hotkeys multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make settings multilingual | Martin Kiewitz | |
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey. | |||
2015-06-29 | SHERLOCK: RT: Fix Coverity problems | Paul Gilbert | |
2015-06-28 | SHERLOCK: RT: Inventory window now partially showing | Paul Gilbert | |
2015-06-29 | SHERLOCK: SS: Fix uninitialized variable | Filippos Karapetis | |
2015-06-26 | SHERLOCK: Split FixedText into separate descendents for each game | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |