Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-21 | SHERLOCK: 3DO: Fixes to allow game to start | Paul Gilbert | |
2016-03-21 | SHERLOCK: Fix crashes due to back buffer refactoring | Paul Gilbert | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer an object instead of pointer. | Johannes Schickel | |
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2016-01-30 | SHERLOCK: SS: button code cleanup | Martin Kiewitz | |
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time. | |||
2016-01-30 | SHERLOCK: SS: make inventory hotkeys multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: Make load/save menu multilingual | Martin Kiewitz | |
Also change behavior of makeButton/buttonPrint to directly remove a hotkey-prefix, in case it was passed. | |||
2016-01-30 | SHERLOCK: SS: make settings multilingual | Martin Kiewitz | |
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey. | |||
2015-09-13 | SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback | Paul Gilbert | |
2015-09-13 | SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version | Paul Gilbert | |
This will allow us to play the portrait movies at full resolution, and better display the fonts, which dont look good at low resolution | |||
2015-09-06 | SHERLOCK: 3DO: Set up RGB color constants for 3DO | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |