Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer protected. | Johannes Schickel | |
2016-01-31 | SHERLOCK: SS: Fix incorrect conversation lines display in German version | Paul Gilbert | |
2016-01-30 | SHERLOCK: SS: button code cleanup | Martin Kiewitz | |
Change the default for the optional parameter "textContainsHotkey" to true, because it's needed almost all of the time. | |||
2016-01-30 | SHERLOCK: SS: window hotkeys now multilingual | Martin Kiewitz | |
2016-01-30 | SHERLOCK: SS: make main buttons multilingual | Martin Kiewitz | |
Also fix graphical issue with "press any key to continue" text | |||
2016-01-30 | SHERLOCK: SS: make settings multilingual | Martin Kiewitz | |
Also make it possible to somewhat easily have hotkeys within the button text itself and not just having to use the very first button text character as hotkey. | |||
2015-10-11 | SHERLOCK: SS: Fix gcc compiler warnings | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Clean up speech playback to use playSpeech | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix playback of voices in cutscenes | Paul Gilbert | |
2015-10-08 | SHERLOCK: SS: Move fixBadText from ScalpelJournal to ScalpelTalk | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Multilingual press key text | Martin Kiewitz | |
Press key to continue/for more is now translated in the Spanish+German versions of the game | |||
2015-10-05 | SHERLOCK: SS: Fix garbage text in German version conversation | Paul Gilbert | |
Talking to Watson in the Alleyway scene can result in the text "Change Speaker to Sherlock Holmes" appearing mid-conversation, even in DosBox. This workaround fixes this by skipping the text. | |||
2015-09-12 | SHERLOCK: 3DO: Tweak clipping to keep portrait videos on-screen | Paul Gilbert | |
2015-09-12 | SHERLOCK: 3DO: Fix portrait display when leaving Baker Street | Paul Gilbert | |
2015-09-11 | SHERLOCK: 3DO: Implement placement of portrait videos | Paul Gilbert | |
2015-09-11 | SHERLOCK: 3DO: Further alignment between portraits and talk text | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Improve syncing of 3do portrait movies with talk text | Paul Gilbert | |
2015-09-09 | SHERLOCK: 3DO: Implement half-size drawing for portrait movies | Paul Gilbert | |
Ideally, it would be great if the portraits could be played at their original size, but it would mean using a higher resolution graphics mode, and changing co-ordinates everywhere in the engine, which would be a major undertaking | |||
2015-09-09 | SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine | Paul Gilbert | |
2015-08-30 | SHERLOCK: Syntax fixes | Paul Gilbert | |
2015-08-27 | SHERLOCK: RT: Fix previous commit, and make talkTo virtual | Paul Gilbert | |
2015-08-21 | SHERLOCK: 3DO: Cleanup of conversation message playback | Paul Gilbert | |
The changes remove most of the hardcoding that was in place for showing the conversation movies, and have them triggered like the Rose Tattoo speech files. It will still need some work to hook it into our new voice playback, though, so text dialogs are closed at the right time | |||
2015-08-21 | SHERLOCK: SS: Simplify pushSequenceEntry | Paul Gilbert | |
2015-08-18 | SHERLOCK: Standardize sequence stack code for both games | Paul Gilbert | |
2015-08-17 | SHERLOCK: RT: Merge setStillSequence & setListenSequence methods | Paul Gilbert | |
2015-08-16 | SHERLOCK: RT: Add missing talk sequence stack handling | Paul Gilbert | |
2015-08-13 | SHERLOCK: RT: SImplification of old speech code | Paul Gilbert | |
2015-08-07 | SHERLOCK: RT: Fix display when characters have nothing to say | Paul Gilbert | |
2015-08-07 | SHERLOCK: SS: Cleaned up handling of 3DO portrait playback | Paul Gilbert | |
2015-08-02 | SHERLOCK: RT: Implement Tattoo cmdCallTalkFile | Paul Gilbert | |
2015-07-24 | SHERLOCK: RT: Rendering fixes for Options & Quit dialogs | Paul Gilbert | |
2015-07-12 | SHERLOCK: RT: Fix for starting talk with characteres | Paul Gilbert | |
2015-07-03 | SHERLOCK: RT: Hook talk widget refresh into talk logic | Paul Gilbert | |
2015-07-02 | SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes | Paul Gilbert | |
2015-07-01 | SHERLOCK: RT: Fix infinite empty talk dialog in intro | Paul Gilbert | |
2015-06-28 | SHERLOCK: Silence gcc warnings | Matthew Hoops | |
2015-06-26 | SHERLOCK: Split FixedText into separate descendents for each game | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-14 | SHERLOCK: Fix GCC signed/unsigned comparison warning | Torbjörn Andersson | |
2015-06-14 | SHERLOCK: SS: fix talkInterf to handle int. chars | Martin Kiewitz | |
so that line wrapping works properly for international versions | |||
2015-06-14 | SHERLOCK: fixedText class to support localizations | Martin Kiewitz | |
also implemented text for windows (exit/up/down) using this class | |||
2015-06-13 | SHERLOCK: SS: German and Spanish use an alternate opcode range | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: dialog movie player adjustment | Martin Kiewitz | |
cut scriptname to 6 characters in case it's longer than that | |||
2015-06-13 | SHERLOCK: 3DO: movie playback for script events | Martin Kiewitz | |
also added debug information output | |||
2015-06-13 | SHERLOCK: 3DO: support for talk movies | Martin Kiewitz | |
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert | |
2015-06-12 | SHERLOCK: Move walkToCoords from People to Person | Paul Gilbert | |
2015-06-12 | SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords | Filippos Karapetis | |