Age | Commit message (Collapse) | Author |
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Change the default for the optional parameter "textContainsHotkey"
to true, because it's needed almost all of the time.
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Also fix graphical issue with "press any key to continue" text
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Also make it possible to somewhat easily have hotkeys within
the button text itself and not just having to use the very first
button text character as hotkey.
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Press key to continue/for more is now translated in the Spanish+German
versions of the game
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Talking to Watson in the Alleyway scene can result in the text
"Change Speaker to Sherlock Holmes" appearing mid-conversation,
even in DosBox. This workaround fixes this by skipping the text.
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Ideally, it would be great if the portraits could be played at their
original size, but it would mean using a higher resolution graphics
mode, and changing co-ordinates everywhere in the engine, which
would be a major undertaking
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The changes remove most of the hardcoding that was in place for showing
the conversation movies, and have them triggered like the Rose Tattoo
speech files. It will still need some work to hook it into our new
voice playback, though, so text dialogs are closed at the right time
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so that line wrapping works properly for international versions
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also implemented text for windows (exit/up/down) using this class
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cut scriptname to 6 characters in case it's longer than that
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also added debug information output
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