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2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-09-10SHERLOCK: Fix Coverity warningsPaul Gilbert
2015-08-30SHERLOCK: SS: Fix speed of intro sequencePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform
2015-06-07SHERLOCK: Clean up EA logo animationTorbjörn Andersson
Since I don't know the TsAGE engine, it's possible that this could be done in some better way, but I think it's still an improvement over the old code.
2015-06-07SHERLOCK: Fix animation speed in EA logoTorbjörn Andersson
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames.
2015-06-07SHERLOCK: Fix animation/growing rate of EA logoTorbjörn Andersson
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-01SHERLOCK: Add extra constructor field initializationsPaul Gilbert
2015-06-01SHERLOCK: Remove unnecessary object positioningTorbjörn Andersson
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified.
2015-06-01SHERLOCK: fix flicker during EA logo introMartin Kiewitz
2015-06-01SHERLOCK: Erase the hand cursor when that part of the intro is doneTorbjörn Andersson
2015-05-31SHERLOCK: Formatting fixPaul Gilbert
2015-05-31SHERLOCK: Remove unused variablePaul Gilbert
2015-05-31SHERLOCK: Added missing setAnimMode() callTorbjörn Andersson
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations?
2015-05-31SHERLOCK: Fix brief black screen in EA logo introTorbjörn Andersson
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro.
2015-05-31SHERLOCK: Fix white screen on Sclapel logoPaul Gilbert
2015-05-31SHERLOCK: Implement TsAGE object mover code for Scalpel logo displayPaul Gilbert
2015-05-31SHERLOCK: More of the Scalpel logo implementedPaul Gilbert
2015-05-30SHERLOCK: Added lightweight TsAGE object for handling logo animationsPaul Gilbert
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert