Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-14 | SHERLOCK: Changed engine to use Graphics::ManagedSurface | Paul Gilbert | |
2015-11-16 | SHERLOCK: Fix Coverity warnings about uninitialized fields | Paul Gilbert | |
2015-09-10 | SHERLOCK: Fix Coverity warnings | Paul Gilbert | |
2015-08-30 | SHERLOCK: SS: Fix speed of intro sequence | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-07 | SHERLOCK: Clean up EA logo animation | Torbjörn Andersson | |
Since I don't know the TsAGE engine, it's possible that this could be done in some better way, but I think it's still an improvement over the old code. | |||
2015-06-07 | SHERLOCK: Fix animation speed in EA logo | Torbjörn Andersson | |
The slowness of the animation was caused by a misunderstanding of _counter vs frame counter. The nextFrame() function is called every two frames, so when the cases were set up five frames apart, they were actually advancing the animation once every ten frames. | |||
2015-06-07 | SHERLOCK: Fix animation/growing rate of EA logo | Torbjörn Andersson | |
2015-06-07 | SHERLOCK: 3DO animation support | Martin Kiewitz | |
2015-06-01 | SHERLOCK: Add extra constructor field initializations | Paul Gilbert | |
2015-06-01 | SHERLOCK: Remove unnecessary object positioning | Torbjörn Andersson | |
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified. | |||
2015-06-01 | SHERLOCK: fix flicker during EA logo intro | Martin Kiewitz | |
2015-06-01 | SHERLOCK: Erase the hand cursor when that part of the intro is done | Torbjörn Andersson | |
2015-05-31 | SHERLOCK: Formatting fix | Paul Gilbert | |
2015-05-31 | SHERLOCK: Remove unused variable | Paul Gilbert | |
2015-05-31 | SHERLOCK: Added missing setAnimMode() call | Torbjörn Andersson | |
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations? | |||
2015-05-31 | SHERLOCK: Fix brief black screen in EA logo intro | Torbjörn Andersson | |
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro. | |||
2015-05-31 | SHERLOCK: Fix white screen on Sclapel logo | Paul Gilbert | |
2015-05-31 | SHERLOCK: Implement TsAGE object mover code for Scalpel logo display | Paul Gilbert | |
2015-05-31 | SHERLOCK: More of the Scalpel logo implemented | Paul Gilbert | |
2015-05-30 | SHERLOCK: Added lightweight TsAGE object for handling logo animations | Paul Gilbert | |
2015-05-30 | SHERLOCK: Beginnings of Scalpel logo display | Paul Gilbert | |