Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-21 | SHERLOCK: RT: Implemented further journal draw methods | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Move journal code used by both games back to Journal | Paul Gilbert | |
2015-06-21 | SHERLOCK: Split up Journal class for each game | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-17 | SHERLOCK: RT: Implement walkToCoords | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Fix crash in second intro scene | Paul Gilbert | |
2015-06-17 | SHERLOCK: RT: Implement lookatObject and printObjectDesc | Paul Gilbert | |
2015-06-17 | SHERLOCK: SS: music-drv: fix namespace comments | Martin Kiewitz | |
copies those files from Sci, must have forgotten to change the namespace comments | |||
2015-06-17 | SHERLOCK: Add delay between 3DO EA logo animation and fade in | Torbjörn Andersson | |
In the YouTube video I've seen, the screen goes black, the rain sound starts, and then the screen fades up. Once we add the rain sound, this should be pretty close to that. I think it adds to the atmosphere. | |||
2015-06-17 | SHERLOCK: Increase delay before 3DO credits, when there is no music | Torbjörn Andersson | |
This better matches a YouTube video I've seen of the intro, though the case where there is no music is unlikely to happen outside of debugging. | |||
2015-06-17 | SHERLOCK: intro: remove debug output | Martin Kiewitz | |
2015-06-17 | SHERLOCK: intro: adjust localized graphics | Martin Kiewitz | |
Spanish + German versions | |||
2015-06-16 | SHERLOCK: intro: msec sync instead of ticks | Martin Kiewitz | |
2015-06-16 | SHERLOCK: SS: Fix the position of the user interface in the 3DO version | Filippos Karapetis | |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-15 | SHERLOCK: Use a string literal as the format string | Matthew Hoops | |
It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack. | |||
2015-06-15 | SHERLOCK: 3DO: movie decoder: fix poss.memory leak | Martin Kiewitz | |
2015-06-15 | SHERLOCK: free map graphic data CID 1306689 | Martin Kiewitz | |
2015-06-15 | SHERLOCK: 3DO: note about constable gfx glitch | Martin Kiewitz | |
+ get returns of 2 animation play calls | |||
2015-06-15 | SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly | Torbjörn Andersson | |
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now. | |||
2015-06-14 | SHERLOCK: Fix GCC signed/unsigned comparison warning | Torbjörn Andersson | |
2015-06-14 | SHERLOCK: Roll credits for 3DO Serrated Scalpel | Torbjörn Andersson | |
There's a missing "brighten the image" effect, and the speed of the scrolling text may need some tuning. But it's a start. | |||
2015-06-14 | SHERLOCK: SS: fix talkInterf to handle int. chars | Martin Kiewitz | |
so that line wrapping works properly for international versions | |||
2015-06-14 | SHERLOCK: initial inventory via fixed text class | Martin Kiewitz | |
initial inventory is now localized | |||
2015-06-14 | SHERLOCK: Move _walkDest from People to Person | Paul Gilbert | |
2015-06-14 | SHERLOCK: action processing uses fixed text class | Martin Kiewitz | |
action error messages are now localized too | |||
2015-06-14 | SHERLOCK: RT: Move checkObject from Object to BaseObject | Paul Gilbert | |
checkObject needs to be called in checkSprite now, which is in the Sprite class. So the method and a few others it depeends on have been moved into BaseObject | |||
2015-06-14 | SHERLOCK: inventory uses fixed text class now | Martin Kiewitz | |
inventory buttons now localized | |||
2015-06-14 | SHERLOCK: fixedText class to support localizations | Martin Kiewitz | |
also implemented text for windows (exit/up/down) using this class | |||
2015-06-14 | SHERLOCK: 3DO: enable button pressing in UI | Martin Kiewitz | |
2015-06-14 | SHERLOCK: RT: Implemented walk setup | Paul Gilbert | |
2015-06-13 | SHERLOCK: SS: German and Spanish use an alternate opcode range | Paul Gilbert | |
2015-06-13 | SHERLOCK: RT: Implement setWalking | Paul Gilbert | |
2015-06-13 | SHERLOCK: Simplify UseType to derive from ActionType | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: dialog movie player adjustment | Martin Kiewitz | |
cut scriptname to 6 characters in case it's longer than that | |||
2015-06-13 | SHERLOCK: 3DO: movie playback for script events | Martin Kiewitz | |
also added debug information output | |||
2015-06-13 | SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger() | Filippos Karapetis | |
2015-06-13 | SHERLOCK: 3DO: close and delete videoDecoder | Martin Kiewitz | |
...after playing a movie. | |||
2015-06-13 | SHERLOCK: RT: Implemented doStandardControl | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: support for talk movies | Martin Kiewitz | |
2015-06-13 | SHERLOCK: RT: Implemented handleInput method | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: implement map support + cel 8-bit | Martin Kiewitz | |
added PLUT shading | |||
2015-06-13 | SHERLOCK: Added color enum for 235 (button background color?) | Torbjörn Andersson | |
At some point, at least some of these will have to be handled differentl for the 3DO version, since it uses 16 bpp. I hope this will make them easier to find when that time comes. | |||
2015-06-13 | SHERLOCK: Use BLACK instead of 0 for consistency | Torbjörn Andersson | |
I've deliberately left the 0 in showCityCutscene3DO(), because in that one case it clearly isn't a palette index. (Though in the case of black, it makes no difference.) | |||
2015-06-13 | SHERLOCK: 3DO: support for cAnim data (startCAnim) | Martin Kiewitz | |
it's now possible to leave the first room Conflicts: engines/sherlock/objects.cpp | |||
2015-06-13 | SHERLOCK: Remove unused variables | Strangerke | |
2015-06-13 | SHERLOCK: In startCAnim, check range before accessing sequence array | Strangerke | |
2015-06-13 | SHERLOCK: Fix 3 CppCheck warnings | Strangerke | |
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert | |
2015-06-12 | SHERLOCK: Move walkToCoords from People to Person | Paul Gilbert | |