Age | Commit message (Collapse) | Author |
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sherlock seems to only use a fixed frame rate
but we now support dynamic frame rate timing
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There was no magnifying glass cursor, and the hourglass cursor
wasn't animated.
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The final piece of the logo animation doesn't move, so we only need
to set its position once. Obviously this could be further simplified.
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- shortened delay during "in the alley" text,
so that music track change occurs correctly
- added fade to black during alley cutscene
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It doesn't seem to make any difference, but surely it should be
called here when it's called for earlier animations?
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There used to be a slight delay between clearing the screen and
starting the "morph into EA logo" animation. Now those two things
are done in the same stage of the intro.
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