aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel
AgeCommit message (Expand)Author
2015-07-02SHERLOCK: RT: Cleanup of Exit class and fix exiting scenesPaul Gilbert
2015-07-01SHERLOCK: RT: Fix infinite empty talk dialog in introPaul Gilbert
2015-07-01SHERLOCK: Split up closestZone versions for each gamePaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-29SHERLOCK: RT: Fix Coverity problemsPaul Gilbert
2015-06-29SHERLOCK: SS: add missing commas to fixed textMartin Kiewitz
2015-06-28SHERLOCK: RT: Inventory window now partially showingPaul Gilbert
2015-06-28SHERLOCK: Silence gcc warningsMatthew Hoops
2015-06-29SHERLOCK: SS: Fix uninitialized variableFilippos Karapetis
2015-06-28SHERLOCK: RT: Implement initial inventoryPaul Gilbert
2015-06-27SHERLOCK: RT: Properly implement StreamingImageFile classPaul Gilbert
2015-06-27SHERLOCK: AdLib drivers: remove _ from reset-methodsMartin Kiewitz
2015-06-27SHERLOCK: SS: mt32 driver cleanupMartin Kiewitz
2015-06-26SHERLOCK: SS: Compilation fixPaul Gilbert
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-26SHERLOCK: Tattoo: Miles Audio 3 AdLib driverMartin Kiewitz
2015-06-25SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-21SHERLOCK: RT: Implemented further journal draw methodsPaul Gilbert
2015-06-21SHERLOCK: RT: Move journal code used by both games back to JournalPaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
2015-06-17SHERLOCK: RT: Implement walkToCoordsPaul Gilbert
2015-06-17SHERLOCK: RT: Fix crash in second intro scenePaul Gilbert
2015-06-17SHERLOCK: RT: Implement lookatObject and printObjectDescPaul Gilbert
2015-06-17SHERLOCK: SS: music-drv: fix namespace commentsMartin Kiewitz
2015-06-17SHERLOCK: Add delay between 3DO EA logo animation and fade inTorbjörn Andersson
2015-06-17SHERLOCK: Increase delay before 3DO credits, when there is no musicTorbjörn Andersson
2015-06-17SHERLOCK: intro: remove debug outputMartin Kiewitz
2015-06-17SHERLOCK: intro: adjust localized graphicsMartin Kiewitz
2015-06-16SHERLOCK: intro: msec sync instead of ticksMartin Kiewitz
2015-06-16SHERLOCK: SS: Fix the position of the user interface in the 3DO versionFilippos Karapetis
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-15SHERLOCK: Use a string literal as the format stringMatthew Hoops
2015-06-15SHERLOCK: 3DO: movie decoder: fix poss.memory leakMartin Kiewitz
2015-06-15SHERLOCK: free map graphic data CID 1306689Martin Kiewitz
2015-06-15SHERLOCK: 3DO: note about constable gfx glitchMartin Kiewitz
2015-06-15SHERLOCK: Speed up 3DO Serrated Scalpel credits slightlyTorbjörn Andersson
2015-06-14SHERLOCK: Fix GCC signed/unsigned comparison warningTorbjörn Andersson
2015-06-14SHERLOCK: Roll credits for 3DO Serrated ScalpelTorbjörn Andersson
2015-06-14SHERLOCK: SS: fix talkInterf to handle int. charsMartin Kiewitz
2015-06-14SHERLOCK: initial inventory via fixed text classMartin Kiewitz
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
2015-06-14SHERLOCK: inventory uses fixed text class nowMartin Kiewitz
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
2015-06-14SHERLOCK: 3DO: enable button pressing in UIMartin Kiewitz
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert