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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-07-01
SHERLOCK: RT: Fix infinite empty talk dialog in intro
Paul Gilbert
2015-07-01
SHERLOCK: Split up closestZone versions for each game
Paul Gilbert
2015-06-30
SHERLOCK: Change _lookPosition to use PositionFacing
Paul Gilbert
2015-06-29
SHERLOCK: RT: Fix Coverity problems
Paul Gilbert
2015-06-29
SHERLOCK: SS: add missing commas to fixed text
Martin Kiewitz
2015-06-28
SHERLOCK: RT: Inventory window now partially showing
Paul Gilbert
2015-06-28
SHERLOCK: Silence gcc warnings
Matthew Hoops
2015-06-29
SHERLOCK: SS: Fix uninitialized variable
Filippos Karapetis
2015-06-28
SHERLOCK: RT: Implement initial inventory
Paul Gilbert
2015-06-27
SHERLOCK: RT: Properly implement StreamingImageFile class
Paul Gilbert
2015-06-27
SHERLOCK: AdLib drivers: remove _ from reset-methods
Martin Kiewitz
2015-06-27
SHERLOCK: SS: mt32 driver cleanup
Martin Kiewitz
2015-06-26
SHERLOCK: SS: Compilation fix
Paul Gilbert
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-25
SHERLOCK: RT: Set up new values for color constants
Paul Gilbert
2015-06-26
SHERLOCK: Tattoo: Miles Audio 3 AdLib driver
Martin Kiewitz
2015-06-25
SHERLOCK: RT: Fix compiler warnings
Paul Gilbert
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implemented further journal draw methods
Paul Gilbert
2015-06-21
SHERLOCK: RT: Move journal code used by both games back to Journal
Paul Gilbert
2015-06-21
SHERLOCK: Split up Journal class for each game
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-17
SHERLOCK: RT: Fix crash in second intro scene
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement lookatObject and printObjectDesc
Paul Gilbert
2015-06-17
SHERLOCK: SS: music-drv: fix namespace comments
Martin Kiewitz
2015-06-17
SHERLOCK: Add delay between 3DO EA logo animation and fade in
Torbjörn Andersson
2015-06-17
SHERLOCK: Increase delay before 3DO credits, when there is no music
Torbjörn Andersson
2015-06-17
SHERLOCK: intro: remove debug output
Martin Kiewitz
2015-06-17
SHERLOCK: intro: adjust localized graphics
Martin Kiewitz
2015-06-16
SHERLOCK: intro: msec sync instead of ticks
Martin Kiewitz
2015-06-16
SHERLOCK: SS: Fix the position of the user interface in the 3DO version
Filippos Karapetis
2015-06-16
SHERLOCK: Use IS_3DO in more places
Filippos Karapetis
2015-06-15
SHERLOCK: Use a string literal as the format string
Matthew Hoops
2015-06-15
SHERLOCK: 3DO: movie decoder: fix poss.memory leak
Martin Kiewitz
2015-06-15
SHERLOCK: free map graphic data CID 1306689
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: note about constable gfx glitch
Martin Kiewitz
2015-06-15
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
Torbjörn Andersson
2015-06-14
SHERLOCK: Fix GCC signed/unsigned comparison warning
Torbjörn Andersson
2015-06-14
SHERLOCK: Roll credits for 3DO Serrated Scalpel
Torbjörn Andersson
2015-06-14
SHERLOCK: SS: fix talkInterf to handle int. chars
Martin Kiewitz
2015-06-14
SHERLOCK: initial inventory via fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: Move _walkDest from People to Person
Paul Gilbert
2015-06-14
SHERLOCK: action processing uses fixed text class
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Move checkObject from Object to BaseObject
Paul Gilbert
2015-06-14
SHERLOCK: inventory uses fixed text class now
Martin Kiewitz
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-14
SHERLOCK: 3DO: enable button pressing in UI
Martin Kiewitz
2015-06-14
SHERLOCK: RT: Implemented walk setup
Paul Gilbert
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