Age | Commit message (Collapse) | Author |
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inventory buttons now localized
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also implemented text for windows (exit/up/down) using this class
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cut scriptname to 6 characters in case it's longer than that
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also added debug information output
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...after playing a movie.
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added PLUT shading
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At some point, at least some of these will have to be handled
differentl for the 3DO version, since it uses 16 bpp. I hope this
will make them easier to find when that time comes.
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I've deliberately left the 0 in showCityCutscene3DO(), because in
that one case it clearly isn't a palette index. (Though in the case
of black, it makes no difference.)
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it's now possible to leave the first room
Conflicts:
engines/sherlock/objects.cpp
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
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done via screenshot comparison to match the original interpreter
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This is how the original works, as far as I can tell.
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