aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel
AgeCommit message (Collapse)Author
2015-06-15SHERLOCK: Speed up 3DO Serrated Scalpel credits slightlyTorbjörn Andersson
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now.
2015-06-14SHERLOCK: Fix GCC signed/unsigned comparison warningTorbjörn Andersson
2015-06-14SHERLOCK: Roll credits for 3DO Serrated ScalpelTorbjörn Andersson
There's a missing "brighten the image" effect, and the speed of the scrolling text may need some tuning. But it's a start.
2015-06-14SHERLOCK: SS: fix talkInterf to handle int. charsMartin Kiewitz
so that line wrapping works properly for international versions
2015-06-14SHERLOCK: initial inventory via fixed text classMartin Kiewitz
initial inventory is now localized
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
action error messages are now localized too
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
checkObject needs to be called in checkSprite now, which is in the Sprite class. So the method and a few others it depeends on have been moved into BaseObject
2015-06-14SHERLOCK: inventory uses fixed text class nowMartin Kiewitz
inventory buttons now localized
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
also implemented text for windows (exit/up/down) using this class
2015-06-14SHERLOCK: 3DO: enable button pressing in UIMartin Kiewitz
2015-06-14SHERLOCK: RT: Implemented walk setupPaul Gilbert
2015-06-13SHERLOCK: SS: German and Spanish use an alternate opcode rangePaul Gilbert
2015-06-13SHERLOCK: RT: Implement setWalkingPaul Gilbert
2015-06-13SHERLOCK: Simplify UseType to derive from ActionTypePaul Gilbert
2015-06-13SHERLOCK: 3DO: dialog movie player adjustmentMartin Kiewitz
cut scriptname to 6 characters in case it's longer than that
2015-06-13SHERLOCK: 3DO: movie playback for script eventsMartin Kiewitz
also added debug information output
2015-06-13SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()Filippos Karapetis
2015-06-13SHERLOCK: 3DO: close and delete videoDecoderMartin Kiewitz
...after playing a movie.
2015-06-13SHERLOCK: RT: Implemented doStandardControlPaul Gilbert
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented handleInput methodPaul Gilbert
2015-06-13SHERLOCK: 3DO: implement map support + cel 8-bitMartin Kiewitz
added PLUT shading
2015-06-13SHERLOCK: Added color enum for 235 (button background color?)Torbjörn Andersson
At some point, at least some of these will have to be handled differentl for the 3DO version, since it uses 16 bpp. I hope this will make them easier to find when that time comes.
2015-06-13SHERLOCK: Use BLACK instead of 0 for consistencyTorbjörn Andersson
I've deliberately left the 0 in showCityCutscene3DO(), because in that one case it clearly isn't a palette index. (Though in the case of black, it makes no difference.)
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
it's now possible to leave the first room Conflicts: engines/sherlock/objects.cpp
2015-06-13SHERLOCK: Remove unused variablesStrangerke
2015-06-13SHERLOCK: In startCAnim, check range before accessing sequence arrayStrangerke
2015-06-13SHERLOCK: Fix 3 CppCheck warningsStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-12SHERLOCK: 3DO: some work on font file loadingMartin Kiewitz
2015-06-12SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoordsFilippos Karapetis
2015-06-12SHERLOCK: 3DO: basic UI supportMartin Kiewitz
2015-06-12SHERLOCK: 3DO: room fade in, font ignore UI ignoreMartin Kiewitz
2015-06-12SHERLOCK: surface setPixels get pixelformatMartin Kiewitz
2015-06-12SHERLOCK: remove transBlitFromUnscaled3DOMartin Kiewitz
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: SS: Remove now redundant namespace prefixesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-12SHERLOCK: 3DO: fix white pixels fade to whiteMartin Kiewitz
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-11SHERLOCK: always stop music after introMartin Kiewitz
2015-06-10SHERLOCK: Split up image file classes into their own filePaul Gilbert
2015-06-10SHERLOCK: adjust coordinates of images in introMartin Kiewitz
done via screenshot comparison to match the original interpreter
2015-06-10SHERLOCK: Fix tiny memory leakTorbjörn Andersson