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path: root/engines/sherlock/scalpel
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2015-06-01SHERLOCK: Remove unnecessary object positioningTorbjörn Andersson
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified.
2015-06-01SHERLOCK: remove debug #ifsMartin Kiewitz
2015-06-01SHERLOCK: intro: play constable anim slowerMartin Kiewitz
2015-06-01SHERLOCK: add fade out to street scene introMartin Kiewitz
2015-06-01SHERLOCK: fix flicker during EA logo introMartin Kiewitz
2015-06-01SHERLOCK: intro timing + fixesMartin Kiewitz
2015-06-01SHERLOCK: Erase the hand cursor when that part of the intro is doneTorbjörn Andersson
2015-06-01SHERLOCK: Fix closing namespace commentsFilippos Karapetis
2015-06-01SHERLOCK: Clean up the static people data arraysFilippos Karapetis
2015-06-01SHERLOCK: intro changesMartin Kiewitz
- shortened delay during "in the alley" text, so that music track change occurs correctly - added fade to black during alley cutscene
2015-05-31SHERLOCK: Formatting fixPaul Gilbert
2015-06-01SHERLOCK: implement 2 palette faes for the introMartin Kiewitz
2015-05-31SHERLOCK: Remove unused variablePaul Gilbert
2015-05-31SHERLOCK: debug levels for AdLib & MusicMartin Kiewitz
2015-05-31SHERLOCK: Added missing setAnimMode() callTorbjörn Andersson
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations?
2015-05-31SHERLOCK: Fix brief black screen in EA logo introTorbjörn Andersson
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro.
2015-05-31SHERLOCK: Fix white screen on Sclapel logoPaul Gilbert
2015-05-31SHERLOCK: Implement TsAGE object mover code for Scalpel logo displayPaul Gilbert
2015-05-31SHERLOCK: More of the Scalpel logo implementedPaul Gilbert
2015-05-31SHERLOCK: clean up adlib driverMartin Kiewitz
2015-05-30SHERLOCK: Added lightweight TsAGE object for handling logo animationsPaul Gilbert
2015-05-30SHERLOCK: Fix restoring info line when talk window closesPaul Gilbert
2015-05-31SHERLOCK: adlib: fix "in-use" usage voiceOnOff()Martin Kiewitz
2015-05-31SHERLOCK: adlib: in-use timer, thx LordHotoMartin Kiewitz
2015-05-31SHERLOCK: adlib: implement in-use-channel usageMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30SHERLOCK: adlib: add support for percussionMartin Kiewitz
2015-05-30SHERLOCK: Further compilation fixesPaul Gilbert
2015-05-30SHERLOCK: Make some of the scalpel user interface fields publicPaul Gilbert
2015-05-30SHERLOCK: Fix compilation with GCCTorbjörn Andersson
2015-05-30SHERLOCK: Fix non-interactive Scalpel demoPaul Gilbert
2015-05-30Merge branch 'master' of https://github.com/scummvm/scummvmPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-30SHERLOCK: adlib driver: pitch bend + proper resetMartin Kiewitz
2015-05-30SHERLOCK: add (unfinished) adlib driverMartin Kiewitz
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: Skip delay when intro is skippedStrangerke
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-21SHERLOCK: Correct some commentsPaul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-19SHERLOCK: Trim useless spaces and tabsStrangerke
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert
2015-05-19SHERLOCK: More syntactic fixesPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert