aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel
AgeCommit message (Collapse)Author
2015-06-05SHERLOCK: 3DO changesMartin Kiewitz
- journal.txt is actually missing - chess.txt is the same as on PC - information about 3DA/3DX files
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-06-04SHERLOCK: 3DO movie player improvementsMartin Kiewitz
- allow DACQ and JOIN chunks (skip them) - improve unknown chunk tag error messages
2015-06-04SHERLOCK: 3DO movie player unsupported codec msgMartin Kiewitz
2015-06-04SHERLOCK: 3DO movie player commentsMartin Kiewitz
2015-06-04SHERLOCK: improve 3DO movie player, add SDX2 codecMartin Kiewitz
- queue up to 0.5 seconds of audio to avoid buffer underruns - support for SDX2 codec - put both audio codecs into audio/decoders/3do.cpp - made movie player capable of playing EA logo movie
2015-06-03SHERLOCK: Fix gcc warningsPaul Gilbert
2015-06-03SHERLOCK: Fix resetting cursor when resetting UIPaul Gilbert
2015-06-03SHERLOCK: 3do movie player non-FFR thx clone2727Martin Kiewitz
sherlock seems to only use a fixed frame rate but we now support dynamic frame rate timing
2015-06-03SHERLOCK: Remove Subversion keywords from file header.Torbjörn Andersson
2015-06-03SHERLOCK: 3DO movie player,thx clone2727 for videoMartin Kiewitz
2015-06-02SHERLOCK: Implement RT drawAllShapes and support methodsPaul Gilbert
2015-06-02SHERLOCK: Fix Scalpel cursor regressionsTorbjörn Andersson
There was no magnifying glass cursor, and the hourglass cursor wasn't animated.
2015-06-02SHERLOCK: start of street intro quitable nowMartin Kiewitz
2015-06-02SHERLOCK: rename MT32 driver, fix SysExPosMartin Kiewitz
2015-06-02SHERLOCK: add MT32 debug, add music data commentMartin Kiewitz
2015-06-02SHERLOCK: add mt32 music driverMartin Kiewitz
2015-06-01SHERLOCK: Fix button check in lookScreenPaul Gilbert
2015-06-01SHERLOCK: Add extra constructor field initializationsPaul Gilbert
2015-06-01SHERLOCK: Remove unnecessary object positioningTorbjörn Andersson
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified.
2015-06-01SHERLOCK: remove debug #ifsMartin Kiewitz
2015-06-01SHERLOCK: intro: play constable anim slowerMartin Kiewitz
2015-06-01SHERLOCK: add fade out to street scene introMartin Kiewitz
2015-06-01SHERLOCK: fix flicker during EA logo introMartin Kiewitz
2015-06-01SHERLOCK: intro timing + fixesMartin Kiewitz
2015-06-01SHERLOCK: Erase the hand cursor when that part of the intro is doneTorbjörn Andersson
2015-06-01SHERLOCK: Fix closing namespace commentsFilippos Karapetis
2015-06-01SHERLOCK: Clean up the static people data arraysFilippos Karapetis
2015-06-01SHERLOCK: intro changesMartin Kiewitz
- shortened delay during "in the alley" text, so that music track change occurs correctly - added fade to black during alley cutscene
2015-05-31SHERLOCK: Formatting fixPaul Gilbert
2015-06-01SHERLOCK: implement 2 palette faes for the introMartin Kiewitz
2015-05-31SHERLOCK: Remove unused variablePaul Gilbert
2015-05-31SHERLOCK: debug levels for AdLib & MusicMartin Kiewitz
2015-05-31SHERLOCK: Added missing setAnimMode() callTorbjörn Andersson
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations?
2015-05-31SHERLOCK: Fix brief black screen in EA logo introTorbjörn Andersson
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro.
2015-05-31SHERLOCK: Fix white screen on Sclapel logoPaul Gilbert
2015-05-31SHERLOCK: Implement TsAGE object mover code for Scalpel logo displayPaul Gilbert
2015-05-31SHERLOCK: More of the Scalpel logo implementedPaul Gilbert
2015-05-31SHERLOCK: clean up adlib driverMartin Kiewitz
2015-05-30SHERLOCK: Added lightweight TsAGE object for handling logo animationsPaul Gilbert
2015-05-30SHERLOCK: Fix restoring info line when talk window closesPaul Gilbert
2015-05-31SHERLOCK: adlib: fix "in-use" usage voiceOnOff()Martin Kiewitz
2015-05-31SHERLOCK: adlib: in-use timer, thx LordHotoMartin Kiewitz
2015-05-31SHERLOCK: adlib: implement in-use-channel usageMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30SHERLOCK: adlib: add support for percussionMartin Kiewitz
2015-05-30SHERLOCK: Further compilation fixesPaul Gilbert
2015-05-30SHERLOCK: Make some of the scalpel user interface fields publicPaul Gilbert
2015-05-30SHERLOCK: Fix compilation with GCCTorbjörn Andersson
2015-05-30SHERLOCK: Fix non-interactive Scalpel demoPaul Gilbert