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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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sherlock.cpp
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Author
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-02
SHERLOCK: add MT32 debug, add music data comment
Martin Kiewitz
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-31
SHERLOCK: debug levels for AdLib & Music
Martin Kiewitz
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-24
SHERLOCK: Fix display of first RT scene background
Paul Gilbert
2015-05-24
SHERLOCK: Splitting Talk up to implement individual opcode methods
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-22
SHERLOCK: Rework use of music flags
Strangerke
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Added more of the game options to the Engine tab
Paul Gilbert
2015-05-18
SHERLOCK: Syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Make loop non-interactive demo (intro)
Strangerke
2015-05-18
SHERLOCK: Add code to make non-interactive demo completable
Strangerke
2015-05-17
SHERLOCK: Beginnings of UserInterface split for Scalpel vs Tattoo
Paul Gilbert
2015-05-16
Merge branch 'sherlock' into sherlock2
Paul Gilbert
2015-05-16
SHERLOCK: Merged decompression code into Resources class
Paul Gilbert
2015-05-16
SHERLOCK: Fix default fade style option
Paul Gilbert
2015-05-15
SHERLOCK: Fix random pixel transitions, and make it the default fade style
Paul Gilbert
2015-05-15
SHERLOCK: Use ConfMan.registerDefault to simply reading options
Paul Gilbert
2015-05-15
SHERLOCK: Fix saving mute flags in saveConfig
Paul Gilbert
2015-05-15
SHERLOCK: Change save extra option to use more standard originalsaveload
Paul Gilbert
2015-05-14
SHERLOCK: Default Files button to show GMM, with engine option to disable
Paul Gilbert
2015-05-13
SHERLOCK: Renamed graphics.cpp to surface.cpp
Paul Gilbert
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-11
SHERLOCK: Add preliminar sound support
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-06
SHERLOCK: Minor comment updates
Paul Gilbert
2015-05-02
SHERLOCK: Fix gfx glitch when returning to morgue for a second time
Paul Gilbert
2015-05-02
SHERLOCK: Don't mark leaving scene as visited during savegame loads
Paul Gilbert
2015-05-01
SHERLOCK: Change _helpStyle from int to bool
Paul Gilbert
2015-05-01
SHERLOCK: Move Settings dialog event handling into Settings class
Paul Gilbert
2015-05-01
SHERLOCK: Remove unused key pad speed field
Paul Gilbert
2015-05-01
SHERLOCK: Implement configuration settings save/load
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-05-01
SHERLOCK: Re-enabled intro credits
Paul Gilbert
2015-04-29
SHERLOCK: Move _slowChess to Map _frameChangeFlag
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of Holmes' icon on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Hook up saving and loading via GMM
Paul Gilbert
2015-04-22
SHERLOCK: Hook up savegames to launcher
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-21
SHERLOCK: Implemented save game dialog event handling
Paul Gilbert
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