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path: root/engines/sherlock/sound.cpp
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2016-02-19SHERLOCK: RT: Fix violin not playing all the way throughPaul Gilbert
2016-02-05SHERLOCK: RT: Properly hook up volume and mute toggles in Options dialogPaul Gilbert
2015-10-11SHERLOCK: Fix compilation error on OS XThierry Crozat
The error was: no viable conversion from 'std::__1::nullptr_t' to 'const Common::String'
2015-10-10SHERLOCK: SS: Clean up speech playback to use playSpeechPaul Gilbert
2015-10-10SHERLOCK: SS: Fix playback of voices in cutscenesPaul Gilbert
2015-09-27SHERLOCK: SS: Fix audio getting disabled after changing sound settingsPaul Gilbert
2015-09-16SHERLOCK: Play rain sound during 3DO Scalpel introTorbjörn Andersson
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud.
2015-08-15SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound codePaul Gilbert
2015-08-13SHERLOCK: RT: Merge playSound and playSpeech codePaul Gilbert
2015-08-13SHERLOCK: RT: SImplification of old speech codePaul Gilbert
2015-08-12SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles settingPaul Gilbert
2015-08-11SHERLOCK: RT: Improved version of ignoring missing voice resourcesPaul Gilbert
2015-08-11SHERLOCK: RT: Don't error out if a speech resource doesn't existPaul Gilbert
2015-08-10SHERLOCK: RT: First speech is now playing correctlyPaul Gilbert
2015-08-10SHERLOCK: RT: Beginnings of speech codePaul Gilbert
2015-07-23SHERLOCK: RT: Implement Options dialog event handlingPaul Gilbert
2015-07-23SHERLOCK: RT: Implemented Options dialog renderingPaul Gilbert
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-16SHERLOCK: Introduce a IS_3DO defineFilippos Karapetis
This is similar to IS_SERRATED_SCALPEL and IS_ROSE_TATTOO, and makes the code a bit easier to read
2015-06-15SHERLOCK: RT: Initial implementation of XMI music support for RTFilippos Karapetis
2015-06-14SHERLOCK: RT: Initial support for multiple sound effectsFilippos Karapetis
The paper boy in the intro sounds correct now
2015-06-13SHERLOCK: 3DO: load sounds from room sounds dirMartin Kiewitz
if no directory was given, load sounds from room sounds directory
2015-06-11SHERLOCK: Disable the unneeded warning for loadSound()Filippos Karapetis
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-05SHERLOCK: Use standard WAV decoder for The Case of the Rose TattooTorbjörn Andersson
This allows the intro to run a tiny bit further, before crashing.
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-05-30SHERLOCK: Free memory leaks from unreleased sound resourcesPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-26SHERLOCK: Initialize some variablesStrangerke
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: sound: fix CLIPMartin Kiewitz
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Move the override filename fields into the Animation classPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Remove unused variablePaul Gilbert
2015-05-18SHERLOCK: Fix spacing in constructorsPaul Gilbert
2015-05-18SHERLOCK: Fix some issues pointed by LordHotoStrangerke
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-17SHERLOCK: Skip a couple of cached files for interactive demoStrangerke
2015-05-17SHERLOCK: Fix compilation for gccStrangerke
2015-05-17SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitzStrangerke
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-13SHERLOCK: Remove useless checks in playSoundStrangerke