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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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sound.h
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2015-10-10
SHERLOCK: SS: Clean up speech playback to use playSpeech
Paul Gilbert
2015-10-10
SHERLOCK: SS: Fix playback of voices in cutscenes
Paul Gilbert
2015-09-16
SHERLOCK: Play rain sound during 3DO Scalpel intro
Torbjörn Andersson
This is based on guesswork, particularly with regards to the volume. It sounds pretty close to a YouTube video I saw of the original game, and at least it's not unpleasantly loud.
2015-08-15
SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound code
Paul Gilbert
2015-08-13
SHERLOCK: RT: Merge playSound and playSpeech code
Paul Gilbert
2015-08-13
SHERLOCK: RT: SImplification of old speech code
Paul Gilbert
2015-08-12
SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting
Paul Gilbert
2015-08-10
SHERLOCK: RT: Beginnings of speech code
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implement Options dialog event handling
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implemented Options dialog rendering
Paul Gilbert
2015-07-03
SHERLOCK: RT: Implement talk dialog handleEvents
Paul Gilbert
2015-07-01
SHERLOCK: RT: Implement cmdPlaySong opcode
Paul Gilbert
2015-06-15
SHERLOCK: RT: Initial implementation of XMI music support for RT
Filippos Karapetis
2015-06-14
SHERLOCK: RT: Initial support for multiple sound effects
Filippos Karapetis
The paper boy in the intro sounds correct now
2015-06-11
SHERLOCK: RT map display partially working
Paul Gilbert
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-22
SHERLOCK: Rework use of music flags
Strangerke
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Move the override filename fields into the Animation class
Paul Gilbert
2015-05-18
SHERLOCK: Remove unused variable
Paul Gilbert
2015-05-17
SHERLOCK: Better decoding of ADPCM 4bit sounds, courtesy of m_kiewitz
Strangerke
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-11
SHERLOCK: Add preliminar sound support
Strangerke
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-05
SHERLOCK: Fix checkForSoundFrames, add some warning TODOs
Strangerke
2015-05-01
SHERLOCK: Implement configuration settings save/load
Paul Gilbert
2015-05-01
SHERLOCK: Fix some remaining TODOs
Paul Gilbert
2015-04-21
SHERLOCK: More darts game logic
Paul Gilbert
2015-04-20
SHERLOCK: Add some more code for the intro
Strangerke
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-03-22
SHERLOCK: Implemented scene freeing code
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkSprite
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading code and support methods
Paul Gilbert
2015-03-18
SHERLOCK: Implement Scalpel-specific scene starting
Paul Gilbert
2015-03-16
SHERLOCK: Beginnings of animation sequence loop
Paul Gilbert
2015-03-15
SHERLOCK: Beginning of animation player
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert