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path: root/engines/sherlock/talk.h
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2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-17SHERLOCK: Beginnings of UserInterface split for Scalpel vs TattooPaul Gilbert
2015-05-14SHERLOCK: Remove redundant _scriptCurrentIndex fieldPaul Gilbert
2015-05-09SHERLOCK: Remove duplicated _converseNum field from JournalPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-06SHERLOCK: Dropped _saveSeqNum in favor of _savedSequences sizePaul Gilbert
2015-05-03SHERLOCK: Fix crash when moving cratesPaul Gilbert
2015-04-30SHERLOCK: Use script opcode constants in journal loadingPaul Gilbert
2015-04-21SHERLOCK: Implement savegame synchronizationPaul Gilbert
2015-04-15SHERLOCK: Refactored out Scripts classPaul Gilbert
2015-04-12SHERLOCK: Fix mixups with sequence stack and script stackPaul Gilbert
2015-04-12SHERLOCK: Implementing event handling for talk displayPaul Gilbert
2015-05-07SHERLOCK: Implemented stubbed talk and inventory methodsPaul Gilbert
2015-04-10SHERLOCK: Implemented doScript and support methodsPaul Gilbert
2015-04-01SHERLOCK: Implemented loadJournalFilePaul Gilbert
2015-03-31SHERLOCK: Implement pushSequence and pullSequencePaul Gilbert
2015-03-31SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arraysPaul Gilbert
2015-03-31SHERLOCK: Implement clearTalking and Talk::drawInterfacePaul Gilbert
2015-03-31SHERLOCK: Implemented displayTalkPaul Gilbert
2015-03-31SHERLOCK: Implemented talkToPaul Gilbert
2015-03-30SHERLOCK: Beginnings of talk loading, added skeleton Scripts classPaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert