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path: root/engines/sherlock/tattoo/tattoo_map.cpp
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2016-03-21SHERLOCK: Fix crashes due to back buffer refactoringPaul Gilbert
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2015-09-29SHERLOCK: RT: Fix restoring background when expanding map closeupPaul Gilbert
2015-09-21SHERLOCK: RT: Start next music song when a previous one finishesPaul Gilbert
2015-09-20SHERLOCK: RT: Hide cursor when showing map close-upPaul Gilbert
2015-08-29SHERLOCK: RT: Fix playing music when displaying the mapPaul Gilbert
2015-08-29SHERLOCK: RT: Add extra delay after showing scene image in the mapPaul Gilbert
The original relied on the delay loading the resources for the scene to show the image for a few seconds, but since scene loading is so much faster now, introduce an extra delay to keep it briefly on-screen
2015-08-15SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound codePaul Gilbert
2015-07-29SHERLOCK: RT: Fix memory leaksPaul Gilbert
2015-07-28SHERLOCK: RT: Remove redundant keypad checksPaul Gilbert
2015-07-24SHERLOCK: RT: Rendering fixes for Options & Quit dialogsPaul Gilbert
2015-07-22SHERLOCK: RT: Beginnings of Options dialog widget classPaul Gilbert
2015-07-15SHERLOCK: RT: Reposition mouse when showing map to prevent scrollingPaul Gilbert
2015-07-13SHERLOCK: Debugger locations command to show all locations on the mapPaul Gilbert
2015-07-12SHERLOCK: Split up Debugger class for both gamesPaul Gilbert
2015-07-12SHERLOCK: RT: Fix showing map location close-up when map is scrolledPaul Gilbert
2015-07-12SHERLOCK: Fix drawing of Tattoo city mapTorbjörn Andersson
2015-07-12SHERLOCK: Fix mouse position check in Tattoo city mapTorbjörn Andersson
The map itself isn't working properly, though.
2015-07-08SHERLOCK: RT: Fix display of inventory in scrolled scenesPaul Gilbert
2015-07-07SHERLOCK: RT: Fix display of verb menu in wide-screen scenesPaul Gilbert
2015-07-04SHERLOCK: RT: Consolidate scroll position into the Screen classPaul Gilbert
2015-07-04SHERLOCK: RT: Additional constants for flags and charactersPaul Gilbert
2015-06-21SHERLOCK: RT: Implement inventory handleEventsPaul Gilbert
2015-06-20SHERLOCK: RT: Refactored map to use the tooltip widgetPaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform
2015-06-18SHERLOCK: RT: Reduce code duplication when writing fancy stringsFilippos Karapetis
2015-06-14SHERLOCK: RT: Fix rendering name surface on mapPaul Gilbert
2015-06-13SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEsStrangerke
2015-06-11SHERLOCK: RT: showCloseUp working betterPaul Gilbert
2015-06-11SHERLOCK: RT: map showCloseUp now partially workingPaul Gilbert
2015-06-11SHERLOCK: RT: Fix stream leak loading map dataPaul Gilbert
2015-06-11SHERLOCK: RT: Fix mouse clicking on the mapPaul Gilbert
2015-06-11SHERLOCK: Fix displaying RT map when switching from another scenePaul Gilbert
2015-06-11SHERLOCK: RT map display partially workingPaul Gilbert
2015-06-10SHERLOCK: Implemented more support methods for RT mapPaul Gilbert
2015-06-10SHERLOCK: Add RT map data loadingPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert