Age | Commit message (Collapse) | Author |
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The original relied on the delay loading the resources for the scene
to show the image for a few seconds, but since scene loading is so
much faster now, introduce an extra delay to keep it briefly on-screen
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The map itself isn't working properly, though.
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Since this table must only be set up for RT when changing fonts, I
needed to put an engine reference in the Fonts base class. Because
of this, I've been able to simplify the creation of the various
surfaces, since you no longer need to pass in the platform
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