Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-13 | SHERLOCK: Initial implementation of the NPC-related opcodes | Filippos Karapetis | |
This includes cmdWalkHolmesAndNPCToCAnimation, cmdWalkNPCToCAnimation, cmdWalkNPCToCoords and cmdWalkHomesAndNPCToCoords | |||
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert | |
2015-06-12 | SHERLOCK: Split up loadWalk into descendent classes | Paul Gilbert | |
2015-06-12 | SHERLOCK: RT: Move RT fields added to Person to TattooPerson | Paul Gilbert | |
2015-06-11 | SHERLOCK: RT: Implemented gotoStand | Paul Gilbert | |
2015-06-11 | SHERLOCK: Refactor gotoStand into Person classes | Paul Gilbert | |
2015-06-11 | SHERLOCK: Beginning of descendent Person classes | Paul Gilbert | |
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array | |||
2015-06-08 | SHERLOCK: Move Scalpel map code to ScalpelMap | Paul Gilbert | |
2015-06-07 | SHERLOCK: Refactoring, cleanup, and fixes for savegame code | Paul Gilbert | |
2015-06-07 | SHERLOCK: Fix for switching speakers | Paul Gilbert | |
2015-06-07 | SHERLOCK: Implemented talk/listen sequence methods | Paul Gilbert | |
2015-06-06 | SHERLOCK: Setting up game specific People descendant classes | Paul Gilbert | |