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path: root/engines/sherlock/tattoo/tattoo_talk.h
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2015-08-27SHERLOCK: RT: Fix previous commit, and make talkTo virtualPaul Gilbert
2015-08-19SHERLOCK: RT: Clear sequence stack when changing scenesPaul Gilbert
2015-08-18SHERLOCK: Standardize sequence stack code for both gamesPaul Gilbert
2015-08-17SHERLOCK: RT: Extra integrity checks for the _talkSequenceStackPaul Gilbert
2015-08-16SHERLOCK: RT: Add missing talk sequence stack handlingPaul Gilbert
2015-08-08SHERLOCK: RT: Implementing password entry windowPaul Gilbert
2015-08-07SHERLOCK: RT: Fix display when characters have nothing to sayPaul Gilbert
2015-08-02SHERLOCK: RT: Implement Tattoo cmdCallTalkFilePaul Gilbert
2015-07-05SHERLOCK: RT: Fixes to display talk windowPaul Gilbert
2015-07-03SHERLOCK: RT: Hook talk widget refresh into talk logicPaul Gilbert
2015-07-02SHERLOCK: RT: Implemented render method for talk dialogPaul Gilbert
2015-06-23SHERLOCK: RT: Beginnings of talk window widget classPaul Gilbert
2015-06-23SHERLOCK: RT: Create WidgetMessage class for displaying messagesPaul Gilbert
2015-06-22SHERLOCK: RT: Beginnings of look window displayPaul Gilbert
2015-06-12SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoordsFilippos Karapetis
2015-06-07SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementationFilippos Karapetis
This also adds some code missing from the Serrated Scalpel implementation
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert