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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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tattoo
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tattoo_talk.h
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2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2015-08-27
SHERLOCK: RT: Fix previous commit, and make talkTo virtual
Paul Gilbert
2015-08-19
SHERLOCK: RT: Clear sequence stack when changing scenes
Paul Gilbert
2015-08-18
SHERLOCK: Standardize sequence stack code for both games
Paul Gilbert
2015-08-17
SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack
Paul Gilbert
2015-08-16
SHERLOCK: RT: Add missing talk sequence stack handling
Paul Gilbert
2015-08-08
SHERLOCK: RT: Implementing password entry window
Paul Gilbert
2015-08-07
SHERLOCK: RT: Fix display when characters have nothing to say
Paul Gilbert
2015-08-02
SHERLOCK: RT: Implement Tattoo cmdCallTalkFile
Paul Gilbert
2015-07-05
SHERLOCK: RT: Fixes to display talk window
Paul Gilbert
2015-07-03
SHERLOCK: RT: Hook talk widget refresh into talk logic
Paul Gilbert
2015-07-02
SHERLOCK: RT: Implemented render method for talk dialog
Paul Gilbert
2015-06-23
SHERLOCK: RT: Beginnings of talk window widget class
Paul Gilbert
2015-06-23
SHERLOCK: RT: Create WidgetMessage class for displaying messages
Paul Gilbert
2015-06-22
SHERLOCK: RT: Beginnings of look window display
Paul Gilbert
2015-06-12
SHERLOCK: RT: Initial implementation of cmdWalkHolmesToCoords
Filippos Karapetis
2015-06-07
SHERLOCK: Split cmdGotoScene and add the Rose Tattoo implementation
Filippos Karapetis
This also adds some code missing from the Serrated Scalpel implementation
2015-06-07
SHERLOCK: Implemented talk/listen sequence methods
Paul Gilbert
2015-06-06
SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalk
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert