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path: root/engines/sherlock/tattoo/widget_base.h
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2015-07-25SHERLOCK: RT: Refactoring scrolling code to WidgetBasePaul Gilbert
2015-07-25SHERLOCK: RT: Implemented rendering of Files dialogPaul Gilbert
2015-07-25SHERLOCK: RT: Hook up ScummVM save/load dialogs in-gamePaul Gilbert
2015-07-23SHERLOCK: RT: Implemented Options dialog renderingPaul Gilbert
2015-07-21SHERLOCK: RT: Keep lab scene widget active after displaying messagesPaul Gilbert
2015-07-04SHERLOCK: RT: Consolidate scroll position into the Screen classPaul Gilbert
2015-07-03SHERLOCK: RT: Implement scrollbar event handlingPaul Gilbert
2015-07-02SHERLOCK: RT: Implemented render method for talk dialogPaul Gilbert
2015-07-02SHERLOCK: RT: Fix looking at charactersPaul Gilbert
2015-06-30SHERLOCK: RT: Create a tooltip base clsasPaul Gilbert
2015-06-29SHERLOCK: RT: Implement further inventory tooltip codePaul Gilbert
2015-06-25SHERLOCK: RT: Implemented shaded background for dialogsPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented drawJournalControlsPaul Gilbert
2015-06-21SHERLOCK: RT: Implement inventory handleEventsPaul Gilbert
2015-06-20SHERLOCK: RT: Refactored map to use the tooltip widgetPaul Gilbert
2015-06-20SHERLOCK: RT: Simplify drawing of tooltipsPaul Gilbert
All drawing code has been refactored into WidgetBase, so the different descendants don't have to duplicate drawing to the screen
2015-06-20SHERLOCK: RT: Create WidgetSceneTooltip descendant tooltip classPaul Gilbert
2015-06-19SHERLOCK: RT: Beginnings of inventory menu widgetPaul Gilbert
2015-06-18SHERLOCK: RT: Implement loading for the text window widgetPaul Gilbert
2015-06-17SHERLOCK: RT: Implement lookatObject and printObjectDescPaul Gilbert
2015-06-16SHERLOCK: RT: Implemented WidgetVerbs executePaul Gilbert